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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    736
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Now that more peeps are geared, ssome things hit reqlly weak now. It was to be expexted sure but today did the expert today on the fair dungeon and if you take the damage from the final boss' aoe, you get the dot tick unless you shield it to prevent damage. The tank did sio and I did holos and panhaima and we got no dot.

    It is sad when things lile fusefield and bombarian special are expections and not the norm.
    (1)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maltothoris View Post
    It is sad when things lile fusefield and bombarian special are expections and not the norm.
    Speaking of Fusefield, that mechanic really shows that a lot of the healer players now can barely even handle a modest healing check. The general skill level of the healer role is at an all-time low because no regular content actually trains people to be good at planning their healing.
    (1)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Speaking of Fusefield, that mechanic really shows that a lot of the healer players now can barely even handle a modest healing check. The general skill level of the healer role is at an all-time low because no regular content actually trains people to be good at planning their healing.
    That wouldn't even be all that much of a problem if they made the toolkits actually more engaging to interact with in any meaningful capacity. Right now, Healer toolkits are practically automated in that, there are few, if any, ways to interact with your skills. Tetra, Essential Dignity, Holos, Whispering Dawn. etc are all just fire and forget with no real interaction with any other part of your toolkit for the most part. Wouldn't it be better to create at least some level of feedback loop that made Healing more involved than just use whatever is off CD to solve the next Raidwide?

    Let's take WHM as an example.
    What if Tetra granted a Lily upon usage in addition to getting 1 every 20s? What if Divine Benison lowered the CD on Tetra by 15s on breaking/expiring? What if Misery lowered the CD of Benediction and Lilybell by 30s on usage?
    This makes the Lily System much more flexible in its usage as not only do you now have a means of earning more Lilies throughout a fight, but it also grants you additional healing potential thru the CD reductions on Benediction and Lilybell.

    Obviously, there is also the matter of how to make players actually engage with this system. The Lily System doesn't even get learned until 52 when you unlock Solace but by then, the game has screwed up by forcing players to believe Freecure is a valid strategy. That just means that the levels that we unlock some skills would need to be addressed.

    Let's lower Solace and Rapture to be unlocked at Level 15.
    At Level 20, we learn Tetra (if AST can have ED at 15, Tetra at 20 shouldn't be off the table)
    At level 25, they reintroduce Stoneskin as low level Divine Benison.
    At 60, we learn Misery because the level 60 Capstone is now vacant.

    So now, by level 60, we have a solid Feedback loop of Tetra giving a Lily, Stoneskin lowering the CD on Tetra and Misery lowering the CD of Benediction. There's more room for improvement (*cough*axe freecure*cough*), but if we at least had these tools earlier to learn them, it would go some ways to improving lackluster healer players, at least in regards to their healing capabilities.
    (4)
    Last edited by Silver-Strider; 10-18-2024 at 09:25 AM.