Quote Originally Posted by Lorika View Post
All of ths is fine and all but..... maybe, before adding new mechanics, fixing the existing ones would be better no?
Just a though ^^
Depends what you mean by 'fix existing ones', like the idea of giving healers something to do via 'here is a debuff, you need to use Esuna to remove it' doesn't need 'fixing' per se, it functions as intended (maybe a better UI indication for it counts as a 'fix'). What that particular mechanic needs is not a 'fix', but moreso a case of 'SE actually remembering they've got it as a design element they can use'. Same with Interrupting casts as a Tank/PRanged, it doesn't need to be 'fixed' because it works, it needs to be 'used more often'.

But the other side of this is that we've had Interrupts in their current form since SHB. We've had Esuna-able debuffs since ARR (with the indicator coming in later). If they've not bothered to make good use of those systems thus far, then I don't see that as a reason to say 'we shouldn't get a new system', because not getting the new system doesn't necessarily translate to 'they'll make the current stuff more relevant'. They could continue to ignore the current stuff too (as shown with DT). At least with making a new mechanic, they'd have to use it somewhere in the expansion it's introduced in, because they want to show off the new thing they just made