Quote Originally Posted by Aravell View Post
The recent interviews actually shined a light on this a little bit. In their internal testing, they identify "common stress points" and just aim to remove those regardless of any player feedback. Basically they just assume the playerbase is awful at playing the game and they want to remove anything that could possibly cause stress to the players, so that explains why they removed a lot of the failure points in job rotations and such, can't have the players making a wrong decision after all.
That actually does well explain why they don’t really see the excessive amount of tanks soloing the bosses with their immortality as a priority because they don’t see that as a downside of the system they see it as their completely incompetent playerbase being carried by a benevolent “talented” player