Quote Originally Posted by ForsakenRoe View Post
If SE wants to boost healers to be roughly inline with tanks in terms of damage output, that's up to them.
This would just result in toxicity, because healers are the only role that loses dps due to party making mistakes or co-healer not putting adequate amount of work.

Healer DPS has biggest variance between lower and higher skilled players already - bottom ones do 8K dps, top ones 14k. That is whopping 40% difference.

Now imagine if healer DPS was buffed, then the glare would just be higher potency loss if you had to replace it with medica II or w/e.

The current healer design is dead end.

If the encounter design team considers a healer doing 225 broil casts in M4S and 5 healing GCDs to be intended optimal way of playing them, then the job design team must suck it up and change healers to match that.