Quote Originally Posted by sharknado View Post
[...]In end-game content you would have to manage all of this, raid frames and mechanics at once. Be careful what you wish for. And if healer DPS would get higher then it would be more punishing to heal more so the potency of all of this could be lowered to "balance"
I'm not sure why having to manage all of that in 'end-game contents' is even a bad idea. Players are supposed to have SOME degree of competency in that level - that's to be expected. If they can't meet that expectation, then they should go back and try again after improving.

Furthermore, varied damage options would definitely lower the output of some healers who're used to 1 2 1 1 1. That's to be expected. But that's also SE job to decide how far low: will they do 70% out of full potential for keeping 1 button spam? Or will be 50%? 30%? 85%? Personally to me, I'll take any. Even reducing Dia DoT to 18s like old Aero II would've been a boon for such a 'simple change'. (just one from many low bar examples)