Quote Originally Posted by Shurrikhan View Post
They didn't just remove it from overhealing HoTs, iirc. I believe they removed it from HoT effects entirely, as even non-excess healing ticks won't put me on aggro lists in dungeons or FATEs (whereas I used to be able to steal credit by just Regening the tanks and taking the tag on anything they facepull).
Not entirely from HoTs. The first tick still generates enmity. The rest don't.

I'm still confused why the change is needed. If a healer was getting enmity, they just needed to stick like glue to the tank. Tank AoEs when the trash is in range and the healer is free to back off. Even better if the tank was GNB, they could use Aurora and it wouldn't matter what the healer was doing.

Quote Originally Posted by ForsakenRoe View Post
https://www.youtube.com/watch?v=zCr3Vk2y1mc, if people were curious. No healing GCDs used, no Tank LB used on the transition. And all of this is in the second week of the content being out. There's no argument of 'oh but they're overgearing it they're in full BIS' to be made this time. If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
The best players in the world are always going to be capable of doing things that the other 95% of players can't.

I do not get why anyone feels threatened by this.

Quote Originally Posted by Kes13a View Post
they market it as a "trinity" based game... they just forgot that trinity means.. 3 parts....
Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.