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  1. #11
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    we all know almost all classes have a design problem in one way or the other and in general with over simplification and homogenisation.
    In case of Healer we face the problem that we are a Role that doesnt have a lot DPS options as our task isnt to do damage much damage which inutself Solo openworld play aside would be fine.
    BUT we are a Role that gets mostly active when mistakes and error happen while the game gets design with a utter fear of fail points, expressed by overly strong tanks and more accesible heals on non-healers. This is a problem in design.

    I wouldnt even say we need more Damage abilties BUT we need something else than just spamming the Attack button.
    Logicaly would be something like keeping up meaningfull buffs and other utility mechanics. But the utter streamlining made most forms of abilties that dont directly do damage, reduce damage or revert damage or buff damage non existent.

    Astrologian could have proper 6 different cards with 6 different buff/effects, i know a novel concept.
    White Mage could maybe place more Elemental Liturgies with different effects.
    Scholar - is a war strategist so maybe they could have a ability shares buffs from allies wich synergizes with other supporter. And other idea would be more placeable minigation and utility fields. When Picto can have buff fields then so can the Healers.
    Sage is suppose to be the offensive Healer so grant them there DoT gameplay that also stacks.
    (1)
    Last edited by Ayalu; 08-08-2024 at 12:00 PM.