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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Retsu90 View Post
    I run healer because of this. Everything about the OP post is a lie.
    Care to elaborate or are you just going to say it’s a lie with no justification
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Retsu90's Avatar
    Join Date
    Jul 2024
    Posts
    40
    Character
    Elina Serat
    World
    Seraph
    Main Class
    Goldsmith Lv 100
    If you bothered to read. you would have noticed the word "everything."
    But if you want me to break it down, I can.
    -The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    This one is strange. This is like saying Scholar shouldn't have damage mitigation because it encroaches on Tank roles. Or White Mage shouldn't have any DPS capabilities. It's not and has never been that type of game.
    -Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Literally contradicts the first point.
    -Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    Contextual. All Tanks play the same way, just like all Mag and Phys DPS play the same way.
    -These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    An outright lie. A reduction from what? Zero?
    -Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
    Player error.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Retsu90 View Post
    If you bothered to read. you would have noticed the word "everything."
    But if you want me to break it down, I can.
    -The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    This one is strange. This is like saying Scholar shouldn't have damage mitigation because it encroaches on Tank roles. Or White Mage shouldn't have any DPS capabilities. It's not and has never been that type of game.
    -Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Literally contradicts the first point.
    -Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    Contextual. All Tanks play the same way, just like all Mag and Phys DPS play the same way.
    -These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    An outright lie. A reduction from what? Zero?
    -Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
    Player error.
    1) damage mitigation of the party has always been a healers job, even in old MMO’s, everyone does DPS, the problem is non healer healers are so strong they can actually replace the healer role, you aren’t clearing content optimally on healer DPS, but you can do it on tank heals

    2) your point here makes no sense, saying I don’t want to press glare 70% of the time doesn’t contradict the first point

    3) saying “all roles are shit so healers being shit isn’t a problem” isn’t a good counter argument

    4) yes all heals are incredible powerful I don’t know how else to say that to you, it definitely messes with the design of the game

    5) it’s not player error that my role is functionally vestigial
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Retsu90 View Post
    -Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    Contextual. All Tanks play the same way, just like all Mag and Phys DPS play the same way.
    No, just no.
    Goplay SMN and then RDM and come back later.
    (6)

  5. #5
    Player
    Retsu90's Avatar
    Join Date
    Jul 2024
    Posts
    40
    Character
    Elina Serat
    World
    Seraph
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lorika View Post
    No, just no.
    Goplay SMN and then RDM and come back later.
    You missed that my main is RDM.
    (0)

  6. #6
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Retsu90 View Post
    You missed that my main is RDM.
    Your main reads as Goldsmith…
    (1)

  7. #7
    Player
    Retsu90's Avatar
    Join Date
    Jul 2024
    Posts
    40
    Character
    Elina Serat
    World
    Seraph
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by LynxDubh View Post
    Your main reads as Goldsmith…
    lol. My Main is RDM and WHM is my sub.
    (0)

  8. #8
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Retsu90 View Post
    lol. My Main is RDM and WHM is my sub.
    Contextual. All Tanks play the same way, just like all Mag and Phys DPS play the same way.
    Saying this as a RDM is wild. Casters are probably the 1 role that play very differently from one another.
    (9)

  9. #9
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Retsu90 View Post
    You missed that my main is RDM.
    Yeah right.
    (0)

  10. #10
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    If you bothered to read. you would have noticed the word "everything."
    But if you want me to break it down, I can.
    Yes, it is nicer and generally more productive to talk about differences of opinions rather then just "you are wrong". Thank you for the discussion!

    -The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    This one is strange. This is like saying Scholar shouldn't have damage mitigation because it encroaches on Tank roles. Or White Mage shouldn't have any DPS capabilities. It's not and has never been that type of game.
    I believe this stems from the fact that you can keep a party healthy with liberal use of abilities from various jobs without healer interaction. While I am more then ok with other jobs getting heals/mits/abilities I do think that it breaks down the trinity to allow for jobs to do what a healer does fully.

    -Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Literally contradicts the first point.
    I can get how you would arrive at that conclusion based on your first point, but again more then ok with other jobs having abilities. What I want is to not fall asleep between Ogcd buttons from spamming 1. And no, I press more Ogcd's as a summoner then I do a healer because of the nature of that job, so examples can be pulled from anywhere for that. Really, this stems from the fact that we press 2 buttons, with a 3rd every 60 seconds now, when healing on a large part. I have even read posts where people have to replace, you guessed it, the number 1 key on their keyboard from pressing too many times while healing.

    -Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    Contextual. All Tanks play the same way, just like all Mag and Phys DPS play the same way.
    I mean, they do and they don't. Barrier healers need to pre prep for large party mechanics while pure healers mostly fix the aftermath. Just a quick and dirty example but the gameplay difference is there. With this being said, I do agree with you on the larger part though. Jobs feel kind of the same with eachother and tbh I wish they had more individuality but I still have fun with it

    -These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    An outright lie. A reduction from what? Zero?
    I think I am confused here if I am being honest. There is some strong self-sustain out there. I mean, I have warrior friends that actively tell me not to heal them during wall2wall pulls. With that being said, I don't want jobs like tanks to lose their cool abilities because that is literally their job is to tank hits so I feel like this kind of discussion helps for sure.

    -Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
    Player error.
    Go run dungeons without a tank and then tell me player error. This is an MMORPG, lets be a party. If you wanted a single player game, then please check them out cause there are some cool ones that let you feel like the lone wolf hero.
    (4)

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