Quote Originally Posted by Sharawiwi View Post
Do you think expert daily (it has expert in the name) should be clearable by 0 mits single pack puller tanks, 1 button bot healers, or dps doing less damage than a LB ? I personally think not, and it is toxic to the game for it to be possible.

Why do you think looking up the most basic guide about rotation and ogcds (if you know nothing about your job) is too much to ask for extremes ? It's a level 100 content, in a 10+ years of game, locked behind either a humongous amount of hours or 45€.

They already feel too challenged by the MSQ dungeons (and this isn't a local thing, it's worldwide), why do they choose to go in even harder content, when they themselves say the MSQ is already way too hard ?
They choose to subject themselves to fights they know will be impossible for them, and then complain.

But there is already a easy healer, there has been since StB, it's the WHM, very easy to play, not punitive, works generally for any content. Why do every healers need to be like this ? Can you imagine if every dps was reworked like SMN ? Or every tank like WAR and stripped down of their dps rotations ?

I don't think we want 0 efforts babies (because they have been pampered in every way possible) to go in EXs. They need to be walled hard on a content, so they either choose to improve or play less difficult content (plenty of it, it is the vast majority of the game, by far).

I'm sincerely so confused by your posts, either very good trolling because I keep engaging, or sadly a bit disconnected from the situation (no offense, but have you played healer a lot in DT ? And before ?).
This is very well said, and I think it sums up a good deal of the arguments out there.

Honestly for my own part, I really feel that Experts should be separate from MSQ, essentially optional max level dungeons so you don't get a situation where easier MSQ dungeons become the expert, and the harder ones fall into the level 90 dungeons, and the difficulty of each roulette becomes all over the place. That does no one any favors.

As for why people go into those higher level fights despite being objectively terrible--they want the bragging rights and shiny gear/titles. Very few people do high level content because they want to enjoy the challenge and experience of progressive wiping. They just want to feel badass with none of the work put in.

I'm kinda sad to hear if the EXs didn't get the same difficulty spike as Normals tho. That might have gone a long way to satisfying most parties.