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  1. #1
    Player
    Sharawiwi's Avatar
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    Shara Wilia
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    Phantom
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    Gunbreaker Lv 100
    It's so so weird how the people trolling and dismissing this strike are never healers, always tanks or dps, but are trying their darnest to keep healers in their sorry state.

    I do wonder what their stances on social strikes or minority rights are in real life, truly a mystery, guess we'll never know...
    (16)

  2. #2
    Player
    Ayan_Calvesse's Avatar
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    Ayan Calvesse
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    Coeurl
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    Reaper Lv 100
    Quote Originally Posted by Sharawiwi View Post
    It's so so weird how the people trolling and dismissing this strike are never healers, always tanks or dps, but are trying their darnest to keep healers in their sorry state.

    I do wonder what their stances on social strikes or minority rights are in real life, truly a mystery, guess we'll never know...
    Honest question - if you had a more complex rotation but did the same damage your currently doing - would that be acceptable?
    (0)

  3. #3
    Player
    Sharawiwi's Avatar
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    Shara Wilia
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    Phantom
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    Gunbreaker Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    Honest question - if you had a more complex rotation but did the same damage your currently doing - would that be acceptable?
    Of course ? I've not seen anyone asking for healers to do more than their 8% of the boss (including raid buffs). Hell, I was happy with EW AST because I had to think with the card systems.

    And personally, I'd like if SE stopped butchering every healers job identity to cater to the fabled casual who is stressed about any responsability, and for the sake of over simplification.
    DT has made every healer into a watered down WHM (even WHM is the most bland it has ever been). The consequences of this are obvious and terrible, but many people here explained them already.
    (13)

  4. #4
    Player
    Ayan_Calvesse's Avatar
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    Ayan Calvesse
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    Coeurl
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    Reaper Lv 100
    Quote Originally Posted by Sharawiwi View Post
    Of course ? I've not seen anyone asking for healers to do more than their 8% of the boss (including raid buffs). Hell, I was happy with EW AST because I had to think with the card systems.

    And personally, I'd like if SE stopped butchering every healers job identity to cater to the fabled casual who is stressed about any responsability, and for the sake of over simplification.
    DT has made every healer into a watered down WHM (even WHM is the most bland it has ever been). The consequences of this are obvious and terrible, but many people here explained them already.
    Admittedly a significant portion of the takes I am seeing really gives me "smizzard" vibes which is why I ask. I think the problem is that you need something for the more laid back players to play. As folks running the current 2 Ex's can attest there are lots of healers that struggle with just the healing itself without even considering the damage done into account - the problem is splitting the difference. I agree with the notion of giving healers something else to do during the fights - I cannot help but notice that the amount of Esuna-able debuffs in late game content is pretty much non-existant for example. I would like to see healers have means to have some sort of interaction outside of healing/damage given how tightly FF tries to balance that; thats why I am reluctant to support tweaking the DPS rotation because I feel healing support will generally suffer and open the door to demands to make healer essentially a RDPs that brings healing instead of party utility.

    I mean...perhaps WHM having a means to provide mana...maybe making Astro cards have actual impact outside of being reskinned healing mechanics? Stuff like that; even stuff like a KB resist usable on others or some such. I wonder if scholar became more popular because of the fact that it simply has a run buff.
    (0)

  5. #5
    Player
    Sharawiwi's Avatar
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    Shara Wilia
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    Phantom
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    Gunbreaker Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    Admittedly a significant portion of the takes I am seeing really gives me "smizzard" vibes which is why I ask. I think the problem is that you need something for the more laid back players to play. As folks running the current 2 Ex's can attest there are lots of healers that struggle with just the healing itself without even considering the damage done into account - the problem is splitting the difference. I agree with the notion of giving healers something else to do during the fights - I cannot help but notice that the amount of Esuna-able debuffs in late game content is pretty much non-existant for example. I would like to see healers have means to have some sort of interaction outside of healing/damage given how tightly FF tries to balance that; thats why I am reluctant to support tweaking the DPS rotation because I feel healing support will generally suffer and open the door to demands to make healer essentially a RDPs that brings healing instead of party utility.

    I mean...perhaps WHM having a means to provide mana...maybe making Astro cards have actual impact outside of being reskinned healing mechanics? Stuff like that; even stuff like a KB resist usable on others or some such. I wonder if scholar became more popular because of the fact that it simply has a run buff.
    I will answer honestly, but the first part of your message comes a bit as disingenuous.

    You cannot cater the Level 100 Extreme content to the players who are "laid back", which too often means they don't have half their spells binded, nor anti kb, have 50% gcd uptime or less, never bothered to watch a single guide etc.

    There is the need to be a walling content who isn't clearable by people who refuses to improve just a tiny bit, especially when said content is the latest, hardest (of DT), released one. It is impossible to make every fight clearable by the most "laid back" players, unless you want everyone enjoying challenge and difficulty to leave the game (which is happening already for the healer role), and it doesn't need to be.
    There are multiple solutions SE could implement to make the laid back players confortable on any content (litteraly just release a togglable story mode option for duty finder), without them litteraly griefing others or whining about the tiniest shred of difficulty, and consequentially SE making the game boring.

    Unless I'm terribly mistaken, no dosis bot SGE who hasn't unlock panhaima because they couldnt be bothered to do their job quests should be able to clear lvl 100 Ex (not knowing how to play your job in the most basic way at level 100 is griefing, remember that letargic play is against the ToS).


    And regarding the healers personal mechanic, there is a million options available. SCH is seemingly popular I would guess because it can be leveled with SMN (often resulting in SMN player wanting an instant queue as healer, and not knowing anything about SCH)
    (15)
    Last edited by Sharawiwi; 07-29-2024 at 09:41 PM.

  6. #6
    Player
    Ayan_Calvesse's Avatar
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    Ayan Calvesse
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    Coeurl
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    Reaper Lv 100
    I think the lethargic gameplay point is too nebulous to gauge - I seen a similar argument as to why a tank was expected to pick up mobs when a DPS decides to run ahead and pull a 2nd pack; the question of baselines come up and I generally use the trust system as a crude gauge of a roles "expected" behavior in that group content - eveything beyond which is optional and thus why we do not have trusts for EX's/Savages/Ultimates.

    I don't think a player should be expected to watch a guide for endgame content (in the notion of a EX) as I feel that should be a sort of intro where sub-par performance is not the difference between success/failure; you might know the class but you might just be slow to respond...have bad reflexes...get distracted easily etc etc.

    I do feel if healers need more to do the answer is similar to scholars and abilities like expedience; a nice to have and a definite boon in more challenging content such as savage; but not a deal breaker in stuff like extremes. I think the "laid-back" players do need things to do late game to challenge themselves somewhat and then decide if they want to go higher or if that was tough enough for them. If a person wishes to step it up into savage then at that point I don't really give them a pass on effort; as you are choosing to take on that challenge.

    I feel we are not so much in disagreement but rather have different notions of the solution - I am always concerned with tweaking DPS numbers and my concern with complicating a healers DPS rotation will result in potential issues where sub-par players will suddenly cause issues in entry content like Ex's; and if you fix that issue then you will have exceptional players trivializing it. So thats why I worry about tweaking that math - Perhaps the answer is a healer similar to WAR/SMN where the class can meet that bar with generally a modest effort.

    Keep in mind there are lots of players and we want more players for more chances to engage in group content; so we generally do not want to deter folks from trying the content; but amoung those players there is a multitude of reasons why they might not be "good" outside of being lazy or not understanding the class.
    (0)

  7. #7
    Player
    Sharawiwi's Avatar
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    Shara Wilia
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    Phantom
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    Gunbreaker Lv 100
    Do you think expert daily (it has expert in the name) should be clearable by 0 mits single pack puller tanks, 1 button bot healers, or dps doing less damage than a LB ? I personally think not, and it is toxic to the game for it to be possible.

    Why do you think looking up the most basic guide about rotation and ogcds (if you know nothing about your job) is too much to ask for extremes ? It's a level 100 content, in a 10+ years of game, locked behind either a humongous amount of hours or 45€.

    They already feel too challenged by the MSQ dungeons (and this isn't a local thing, it's worldwide), why do they choose to go in even harder content, when they themselves say the MSQ is already way too hard ?
    They choose to subject themselves to fights they know will be impossible for them, and then complain.

    But there is already a easy healer, there has been since StB, it's the WHM, very easy to play, not punitive, works generally for any content. Why do every healers need to be like this ? Can you imagine if every dps was reworked like SMN ? Or every tank like WAR and stripped down of their dps rotations ?

    I don't think we want 0 efforts babies (because they have been pampered in every way possible) to go in EXs. They need to be walled hard on a content, so they either choose to improve or play less difficult content (plenty of it, it is the vast majority of the game, by far).

    I'm sincerely so confused by your posts, either very good trolling because I keep engaging, or sadly a bit disconnected from the situation (no offense, but have you played healer a lot in DT ? And before ?).
    (16)

  8. #8
    Player
    Sharawiwi's Avatar
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    Jul 2024
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    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sharawiwi View Post
    It's so so weird how the people trolling and dismissing this strike are never healers, always tanks or dps, but are trying their darnest to keep healers in their sorry state.

    I do wonder what their stances on social strikes or minority rights are in real life, truly a mystery, guess we'll never know...
    Unsurprisingly, the 13 years old acting edgy in the thread is... acting chuddy in others, who would have I guessed
    The people against Healer Strike have, huh, kind of a similar attitude to say the least, how strange !! (shameless self quoting yeah)
    (10)