healing is hard in dt... everyone dies all the time over and over to the exact same things... they cant seem to figure it out after becoming accustomed to braindead content for 5 years.
healing is hard in dt... everyone dies all the time over and over to the exact same things... they cant seem to figure it out after becoming accustomed to braindead content for 5 years.
I wouldn't call that hard though. People who fail most often die from sources of instantaneous damage and there's nothing you can do to prevent it as healer.
So far I'm also very underwhelmed at how nothing can be Esuna'd in DT. The healer role quest has you use Esuna over and over (kinda reminding you that it's there at this point, considering how few debuffs there are), yet nothing uses it.
At this point the main things I want is a slightly more engaging DPS rotation and tankbusters that can't be 100% handled by a tank alone. TBs should hit a lot harder and apply un-mitigable damage over time effects. As a baseline, I still don't understand why tanks get to survive if they withstand one completely unmitigated. Current TBs could be handled by a DPS buffed by Nascent Flash and/or a healer shield, which I would also like to see as a new type of buster where the group has to work together to survive.
Alexandria's second boss has paralysis to Esuna. If people stand in the clearly telegraphed bad stuff.
Of course, the most exciting gameplay. Everybody loves a good "wait for someone to screw up so you have something to heal" fight now with added almost negligible things to cure, but you can cure it.
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