



WHM has a 500 potency shield and 15% mitigation tool easily available.Idk, I had an AST save me after the WAR somehow died in Alexandria covering me with all their mitigation, Bole included, when I got targetted with a Tank buster as a DNC. While it's the rare 1 in a million scenario, it did make me appreciate the AST change, if only for the moment. Can't say a gap closer would've helped me much there lol
Did Expert roulette the other day without a tank and nobody died. Our MCH even took a tankbuster with a vuln stack and survived.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
There are two things being conflated here, and I want to actually address both, because I'm strongly opinionated on them.
One is the statement that "people silent kick healers for doing piss poor damage". Regardless of your job and its theoretical damage ceiling, if you're playing so poorly that it's an active detriment to the party, then kicking that person is well within the party's right.
I've done this myself recently, though all times to dps- be it a RPR that was spamming Harpe in ex2, or a RDM spamming aoe in ex1 (both doing less damage than the healers of their respective parties). This makes the runs unnecessarily long (a clear issue in a farm party), and those two particularly, made it so enrage was a consideration (I was seeing the second Mountain Fire on the party with the RDM consistently). This also goes for a very low dps/0 dps healer- playing like that actively hinders the party. I don't think we need to protect people like that, I think it's fine to expect a minimum out of the people who should be cooperating with you.
The other statement has to do with the general idea that "people optimize the fun out of the game". I never felt this statement ever had much merit to begin with- for one, some people derive fun out of finding the optimal way to do things. The process of finding the best way to go about a problem is very rewarding. Further, some people enjoy the feeling of playing optimally. I feel really hyped when I do a raid and I feel like I played perfectly- "I played that so well". It's a common feeling in many games, just like some people feel really hyped for doing an insane outplay on a mechanically demanding champion in League or something.
Further, people aren't forced to play optimally- "good enough" works. I know most optimal builds for StQ areas, but sometimes I use "meme" action combos that are half-decent for the fun of it. Sometimes I try to cook a different opener as an experiment, knowing full well it's a damage loss. Sometimes I'm legitimately just goofing around. The fact those things aren't optimal doesn't decrease my enjoyment of them- sometimes I have fun figuring out what's best and playing as perfectly as possible afterwards, sometimes I just play to have fun in a random off-job that I only halfway understand. All of this, with the addendum that you shouldn't be doing 0 damage or griefing the party.
People who truly "optimize the fun out of the game" usually are doing content as a chore, and likely have an unhealthy relationship with the game. They don't enjoy the journey to their goal, and gameplay is often the journey. It's doing the fights, it's playing better, it's trying new stuff, not getting the loot-carrot. If the gameplay feels like a chore and all that keeps someone going is that carrot, then no matter how simple or complex, how optimized or not the gameplay is... they likely won't have fun. Especially in XIV, where you throw out most of your gear every 3 months.
My point is more so player standards oftem did not
align with SE standards set by the game. Which lead to rifts in the commumity that for whatever reason SE chooses to try tp proactiively prevent by protecting or making general content and gameplay have less bite. This is a byproduct of the actions that SE has made over the years. Sure they claim to want to change it but idk if they can this late in the game.
I still remember when people were like healer damage does not matter or doing single pulls did not add much time.


I'm not defending the AST card changes, just saying that, in terms of engaging, I find them to be more so than a gap closer.




"gap closer"????
tell me why, as a WHM, I need to get closer to anything thats going to attack? if I use it, its to get myself out of an AOE...
as for Ast, I still see a lot of them
#FFXIVHEALERSTRIKE
Here we are. Weeks after official launch. And what does the strike have to show for itself?
No response from the devs, or any indication they took this seriously and will be considering any changes.
No meaningful community reaction. Just an echo chamber on the forum/discord and a couple of short lived articles/videos that were quickly forgotten once the actual expansion came out and there were real topics to discuss again. However much people try to goalpost shift this into a 'victory' it did nothing to achieve your aims.
No impact on queue times. No impact on getting party finder groups filled.
An utter travesty and embarrassment for all involved.




technically, YOU are now involved since you gave your opinion and bumped the thread. are you embarassed?Here we are. Weeks after official launch. And what does the strike have to show for itself?
No response from the devs, or any indication they took this seriously and will be considering any changes.
No meaningful community reaction. Just an echo chamber on the forum/discord and a couple of short lived articles/videos that were quickly forgotten once the actual expansion came out and there were real topics to discuss again. However much people try to goalpost shift this into a 'victory' it did nothing to achieve your aims.
No impact on queue times. No impact on getting party finder groups filled.
An utter travesty and embarrassment for all involved.
#FFXIVHEALERSTRIKE
As you seem to be someone that bumps the forum posting every now and then, I wanna thank you for that! Also, you are right, I was embarrassed for you that more people aren't triggered from this obvious troll posting. Oh wellz~ I hope you have a good one!Here we are. Weeks after official launch. And what does the strike have to show for itself?
No response from the devs, or any indication they took this seriously and will be considering any changes.
No meaningful community reaction. Just an echo chamber on the forum/discord and a couple of short lived articles/videos that were quickly forgotten once the actual expansion came out and there were real topics to discuss again. However much people try to goalpost shift this into a 'victory' it did nothing to achieve your aims.
No impact on queue times. No impact on getting party finder groups filled.
An utter travesty and embarrassment for all involved.




Gap closer is a bad term, it's just a movement tool you can use to get out of stuff, reposition for mechanics, gap close if it's called for, etc.





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