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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I always wonder how paranoid people have to be in their day to day life, that when they hear someone say 'we should have a change to healers so they're more fun, in all content levels, for all skill levels of player', they just immediately jump to 'oh no they're going to turn the healers into some hyper-complex quantum mathematics thing I don't want that', like the two extremes are 'one button spam' like now, or 'literally TK Monk rotation'. No in-between state can possibly exist, apparently.

    Here's an example of what I'd do to one of the healers, let's take SCH as an example:

    Broil IV: 300p
    Biolysis, 350p over 30s
    Miasmalysis: 340p over 24s
    Shadowflare: 320p over 15s

    (numbers are examples and not balanced against the hypothetical potencies of other healers)

    With that, you could ignore the DOTs entirely, all three of them, and just use Broil instead. Doing that would cost you a total of 560 potency over two minutes. That's right, you'd lose less than one Broil cast worth of damage per minute. The idea that 'if we increase the complexity of the DPS side of healers, it'd exclude casuals' is a long-dead strawman, because it's super easy to design systems in such a way as to 'aid the casuals', either by guiding them towards the 'correct' gameplay, or by reducing the punishment of 'incorrect' gameplay (as this does).

    Here's another example. Dia is 70 damage, and then 70 per tick. If you spam it for mobility, you get the first 70 each cast. So, why not boost that to 270, and reduce the DOT tick potency by 20, keeping the total potency the same, but frontloading more of the damage, so that 'spam while moving' is less punishing?

    People say 'we have to consider the casual player, and keep things casual-friendly', but I can point to many design elements that SE has put in that are incredibly 'unfriendly' to casual players
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    Last edited by ForsakenRoe; 07-24-2024 at 12:41 PM.