heck, I dont want to be a 'green dps'. all I want, is when things are going well, I can dps, which is fine, but healing should be something that I dont have to rely on bad groups for.No one said that a healer is the only role that can ruin a run, but being as this is about healers people are talking about healers. Yes, AST cards were awesome when they more utility based, but they were removed for a reason chances of us getting a more utility based or support healers is probably not very likely. Yes more DPS skills would be nice to press, but even then at a basic level people would still probably be bored with that. In terms of rotation for a healer to fit within their vision of healers and not wanting to push healers to think they need to do good damage and also heal the DPS rotation on paper does much change from 111111 or 123123?
What makes rotations fun is the builder spending aspect. I mean that seems to be the general fear of SE if they put a focus on a dps system for healers, healers will feel more like a green dps and tbh every sign seems to show SE does not really want that even if they say otherwise. In theory they could make healers more needed by making tanks overall more squishy without removing tools from them not by much but just enough where maybe more GCD heals are needed either through tempo increase or raw damage increase. Yes, the vision is not clear and they should be more clear about it.
#FFXIVHEALERSTRIKE
I agree. A toolkit shouldn't be limited to when a group isn't paying attention but help in such situations.
The risk however if healers gets more DPS skills to flesh it out is that we'll be back to ARR when groups got mad at healers not using said DPS skills when there's no healing to be done.
We could be back to groups shadow kicking healers for not playing "optimal" simply because they are playing healers to heal and not to deal damage.
This isn't a job design flaw but a people problem.
Also, if healers do get more DPS skills content would have to get adjusted for that extra DPS meaning that a healer who doesn't DPS will bring the rest of the group down.
Which would only fuel the group members pressure on the Healers.
This was removed before due to the splitting and toxicity of the playerbase so I don't see SE going back to such times anytime soon.
Not until people can be trusted to not bash on people not performing optimal.
Last edited by Evergrey; 07-24-2024 at 02:33 AM.
I know. the problem is that people seem to have forgotten that usually, you play a game to have fun. not min/max every spec of enjoyment out of a "fun" activity.I agree. A toolkit shouldn't be limited to when a group isn't paying attention but help in such situations.
The risk however if healers gets more DPS skills to flesh it out is that we'll be back to ARR when groups got mad at healers not using said DPS skills when there's no healing to be done.
We could be back to groups shadow kicking healers for not playing "optimal" simply because they are playing healers to heal and not to deal damage.
This isn't a job design flaw but a people problem.
Also, if healers do get more DPS skills content would have to get adjusted for that extra DPS meaning that a healer who doesn't DPS will bring the rest of the group down.
Which would only fuel the group members pressure on the Healers.
This was removed before due to the splitting and toxicity of the playerbase so I don't see SE going back to such times anytime soon.
Not until people can be trusted to not bash on people not performing optimal.
#FFXIVHEALERSTRIKE
Yeah I do not want green dps either, and yeah it is a weird feeling when I am happy when I get a bad group I am happy as a healer, hell when I queue with friends I tell my buddy tank to remove gear and still go hard. We do fine that is were I got the idea about maybe lowering the overall DR of tanks without removing tools. It is fun to do, but I can also see such things stressing out players and while they stated they want some degree of stress idk if we will see that in normal mode content beyond what we are seeing ATM.
Yes, but I don't see them adding more depth of a DPS rotation that requires some effort to execute based off that 2021 interview it seems they do not want healers to have to worry about doing good damage and good healing. So at best they give is more buttons to press but at the core what is different from 111111 and 123123.
As stated what makes a rotation fun is some aspect of building and spending. More utility focus would also be nice like old AST cards but those were removed for a reason. We cannot ignore that stuff was removed or changed for a reason. Any change will have an impact in another aspect. Say they add more complexity to rotations and class play. That would require adjustments with overall content and who knows how the overall community will take to that. This is not an easy fix for SE.
Exactly, like it or not things were changed or a reason. We need to keep remember this.I agree. A toolkit shouldn't be limited to when a group isn't paying attention but help in such situations.
The risk however if healers gets more DPS skills to flesh it out is that we'll be back to ARR when groups got mad at healers not using said DPS skills when there's no healing to be done.
We could be back to groups shadow kicking healers for not playing "optimal" simply because they are playing healers to heal and not to deal damage.
This isn't a job design flaw but a people problem.
Also, if healers do get more DPS skills content would have to get adjusted for that extra DPS meaning that a healer who doesn't DPS will bring the rest of the group down.
Which would only fuel the group members pressure on tchaincs he Healers.
This was removed before due to the splitting and toxicity of the playerbase so I don't see SE going back to such times anytime soon.
Not until people can be trusted to not bash on people not performing optimal.
Last edited by Bobby66; 07-24-2024 at 03:40 AM.
You could easily fit some of Bard's DPS kit to a Healer to give it some actual depth.Yes, but I don't see them adding more depth of a DPS rotation that requires some effort to execute based off that 2021 interview it seems they do not want healers to have to worry about doing good damage and good healing. So at best they give is more buttons to press but at the core what is different from 111111 and 123123.
What I am saying is they removed that aspect for a reason in the past. Asking for it to be added again means we have to consider was the reason it was removed to begin with no longer a factor for the overall role or community?
Idk, just something we have to think about.
As an example I love old SMN, and would pay any amount of money to get it back but I understand it was removed for a reason and to request it back seems disingenuous without offering a solution that acknowledges why it was changed in the first place. That is what I am trying to say, hope it makes sense.
I see your point, however there are also examples of skills that were removed with doubtful justification by Square- kaiten, or the baseless "SCHs are healing less than their WHM co-healer" (a fallacy by and large) which lead to multiple skills being removed from SCH. I could go on.What I am saying is they removed that aspect for a reason in the past. Asking for it to be added again means we have to consider was the reason it was removed to begin with no longer a factor for the overall role or community?
Idk, just something we have to think about.
As an example I love old SMN, and would pay any amount of money to get it back but I understand it was removed for a reason and to request it back seems disingenuous without offering a solution that acknowledges why it was changed in the first place. That is what I am trying to say, hope it makes sense.
So no, we don't necessarily have to provide a justification or even a solution for what we want. It is is however fair to explain why we like or don't like specific changes.
Saying we have to was a wrong word choice but I do feel we should fairly show that said tools were removed for a reason, and if we want our fixes to be considered they probably should reflect to some degree.I see your point, however there are also examples of skills that were removed with doubtful justification by Square- kaiten, or the baseless "SCHs are healing less than their WHM co-healer" (a fallacy by and large) which lead to multiple skills being removed from SCH. I could go on.
So no, we don't necessarily have to provide a justification or even a solution for what we want. It is is however fair to explain why we like or don't like specific changes.
Yes, they have not told in black and white the why for every change but does not take much to see that their job vision is to stream line. So best chance at a change to be taken to heart is to keep that in mind. Imo.
What I am saying is people do seem to enjoy healers as they are. If the role was void of players changes woule have happened already by nature of needing to fix there being no healers in queue.It's not so much about a role not being for everyone, but them constantly whittling a role down and not replacing it with anything.
While damage for now in DT isn't actually completely negligible, it will have to be seen how much of it remains after people gear up... A lot of attacks from bosses are generally completely avoidable, and extremely punishing if you do get hit. This creates a situation where you only heal when people stand in AoEs, or just have to move straight to raising them.
And what unavoidable damage there is, is often completely manageable with little to no work from a Healer.
And thus, by Square's own design, Healers shouldn't Heal. But they refuse to give Healers anything else.
Last edited by Bobby66; 07-24-2024 at 04:47 AM.
They can say whatever they want, but at the end of the day, Savage bosses and above have DPS checks that REQUIRE the healer to contribute to DPS.Yes, but I don't see them adding more depth of a DPS rotation that requires some effort to execute based off that 2021 interview it seems they do not want healers to have to worry about doing good damage and good healing. So at best they give is more buttons to press but at the core what is different from 111111 and 123123.
And savage and ult prog have plenty of enagagement as a healer imo. Thought this was about normal content. I dont think anyone can say savage and ult at the very least prog is devoid of engagment or skill expression.
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