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  1. #1
    Player
    Ruruura's Avatar
    Join Date
    Jul 2024
    Posts
    17
    Character
    Huo Huo
    World
    Raiden
    Main Class
    Astrologian Lv 80
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    (1)

  2. #2
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    Personally, I think that is kinda fair to say.

    I will say that in the current day, I had to force myself to play healer for my friends and it was just because of the 100+ casts of my 1 ability in a trial, not really from the other job's abilities. I do get, quite often, poked at for trying to mit the tank during a tank buster though also in the current gameplay so I agree, there is a balance between too much self-sustain and not enough.

    Really though, IF there is an answer that comes out from this, I just hope that it becomes an interesting change and one that doesn't invalidate anyone's jobs.
    (2)

  3. #3
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    Yeah it's fun being overpowered in a multiplayer game. But I hope you'll understand it's not a great look to ask for sympathy for your fears about losing that, from the role that is most effected by overtuned tanks. Other players are not just there as support characters for WAR tanks to enjoy their power fantasy.
    (11)

  4. #4
    Player
    Ruruura's Avatar
    Join Date
    Jul 2024
    Posts
    17
    Character
    Huo Huo
    World
    Raiden
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by aiqa View Post
    Yeah it's fun being overpowered in a multiplayer game. But I hope you'll understand it's not a great look to ask for sympathy for your fears about losing that, from the role that is most effected by overtuned tanks. Other players are not just there as support characters for WAR tanks to enjoy their power fantasy.
    I mean i play PLD and SGE so i would not know, but as i said before, the problem here is that the entire game is designed around DPS instead of defense.

    If you want to take healing away then you have to give tanks something else, you cannot just turn tanks into "dps with a provoke" so that you feel relevant and useful.

    But what?

    If you make us more tanky and chonky, like the classic design, then a whole new healing issue will happen as healing will be slow and predictable and only busters will be a real threat, which i doubt is much more engaging than what you have now.
    (0)

  5. #5
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ruruura View Post
    The problem is that it is extremely hard to balance tanks to feel tanky and satisfying to play
    They definitely can. They just don't bother.

    Quote Originally Posted by Ruruura View Post
    while also making them dependant on healers because you require me to hurt in order to play your fantasy, but me hurting too often kills my fantasy.
    It's SE fault when they gave too much power to tanks. Now people have tasted the power of one man army being tanks, they definetely don't want it to be taken away. I play tanks more often than healers. I think tanks are overpowered and it's hurting the game. Tanking is also quite boring because you no longer have to worry about enmity and your defensives are just oGCD gated by cooldown without any interaction with your kits with only few exceptions.

    They don't have to remove self sustain on tanks though. Increasing pressure on tanks would be an option too, like bringing back cleaves and returning critical hit to bosses.

    I do not think this problem could be solved without heavily redesigning all tanks around defense and party protection (Perhaps more mechanics requiring tanks to do stuff like paladin wings instead of the current wack-a-dodge)
    They did sweeping change before. They can do it again.

    But i do not have faith on them doing any of this, so what i fear is for them to just nerf us to appease you somewhat, and neither of us truly getting what we want, which is more likely what is going to happen.
    I support nefing tanks not because of healer strike, but from a perspective that direction taken on tanks is detrimental to the game
    (7)
    Last edited by Aword3213; 07-24-2024 at 02:22 AM.