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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    You point out that we should be mindful of the regular players for any changes, that's fair. But where was that same mindfulness for us when SE completely reforged the entire healer role upon the anvil of accessibility in ShB? People who do higher-skill content has lost the entire healer role, there is not a single healer that caters to us, not a single one of them has a decently high skill ceiling, why was that same consideration not extended towards us? Why did we have to lose an entire role in the name of accessibility?

    Also, like it or not, even people who mostly do savage/ultimate need to cap tomes, that means doing regular content like expert roulette and hunts. You might have a point about sticking with content that satisfies your skill level if savage gives 225 tomes per kill of each floor, then we could cap off doing the weekly tier clear even after tome cap is increased to 900, but they didn't do this, savage barely gives tomes so higher-skilled players are still forced to do regular content to cap tomes, so you can't really tell them to just go stick to their content and not do regular content.
    SE needs to give their accounting for that. They are the ones that made the changes.

    Those who mostly do Savage/Ultimate don't need to do normal content. They get gear for doing Savage. Getting tomestone gear to fill in gear gaps while waiting for Savage gear is helpful for progression but it is not mandatory. Executing mechanics properly goes a lot farther than getting BiS.

    Tomestones are the way for the average player to get better gear and they're role agnostic. No one has to do normal content as healer if they don't enjoy healing in normal content. Hunt die so fast with the numbers of players that turn out these days that it doesn't matter what buttons you have to press, you're not going to get to use all of them unless its in the middle of the night during the second half of a patch.

    If you're going to set your sights on getting optional gear for whatever reason, then it means accepting that the experience you get may not be to your standards. It is not realistic to expect developers to make all content fit every player of every skill level.

    If Savage/Ultimate raiders want to see jobs + normal content changed to make it more interesting for them, then the average player has every right to turn around and ask the developers to make jobs + Savage/Ultimate interesting for them. Is that what you want?

    Quote Originally Posted by Kijok View Post
    Is this strike some kind of joke that I'm too noob to understand?
    People complaining that other roles have self healing abilities that make healer useless and obsolete?
    Then why in the content I'm playing I have to jiggle every single ability in my healers kit and still see other players die while all of my skills are on cd?
    It would be more challenging and interesting to have party 100% rely on healers even in normal content, yes, but people already complain about normal content difficulty. Do we really need to spike the difficulty if healer is bad?
    What creates difficulty?

    From my point of view as a healer, it's the other players that create difficulty in normal content more often than not. It's not necessarily that they're bad but there's the learning curve that every player has and it isn't the same for every player. As one player gets enough experience to master the mechanics, a new player will appear that is starting from scratch. For every player lucky enough to play with only 60 ping, there are other players at 400 ping (or more) so they're getting hit by things that from their viewpoint at home they had moved out of in time. As healer, I see my primary role in normal content as keeping other players alive as they get the chance to practice and learn (and that includes myself - I don't always get mechanics figured out first try).

    For most players, normal won't be difficult in the long run but it can feel that way at first because fights aren't familiar to us yet.

    That aside, are DPS or tanks really impacted if encounter design is changed so healers need to use more GCDs to cast a heal or Esuna instead of Glare/Broil? We're casting something either way. At most, if we're trying to AoE heal we may need to be a bit more cautious about our positioning to make certain everyone that needs a heal gets it. In that respect I don't think difficulty gets changed.
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    Last edited by Jojoya; 07-23-2024 at 06:02 PM.