Quote Originally Posted by KisaiTenshi View Post
All "tab target" means is that it can only played with a keyboard and mouse. Nothing else. FFXIV can be played with a controller, and in order to do that, it has to reduce the amount of buttons you can press to about 8.
tab target is a community given name. It's any mmo with the target system that wow has. The name tab target just came from keyboard tab key. Playing pedantics is silly.

Quote Originally Posted by KisaiTenshi View Post
A lot of these "pretty games" from Asia have short life spans too because people over there are not as attached to physical or virtual items as westerners are. Western players get absolutely enraged when you take away the things they earned in a game.
Again I fail to see why this is relevant for discussion about healing and trinity balance


Quote Originally Posted by KisaiTenshi View Post
It's only needed to cheese the raid before everyone has geared up, they are not designed for the healer to be required to DPS. The developers are on record about this.

Fundamentally the problem is that they designed the core game mechanic around DPS, and haven't given healers any thought to how they should work since ARR. Look how samey-same the healers play. Look at how little damage healers and tanks actually do. They know that if they made all roles straight DPS in the first place, every fight would just be a "how fast can I burn this boss down" contest and players would become super toxic in group play because they would all believe they are in competition with each other.
The healer damage doesn't matter was said in stormblood, which was a lie then too. Healer damage has always been important in the early period of the raid cycle since ARR until now. They can say something is irrelevant but that's different from actually seeing it in game.

I will say you are right about the obsession with DPS bit really this is an MMO player problem. The Devs added small damage potencies to everything in ARR and HW including utility skills and the players decided they're core to the rotation not the Devs. I think the Devs in SHB fell into the trap of listening to parsers which is never a good idea.

Quote Originally Posted by KisaiTenshi View Post
How the developers want the game to work and how players believe it should work can be at odds, but right now it's mostly "at odds" with the western playerbase more than the Japanese playerbase, and that's because they want the roles to be exactly what they are supposed to be and not "Every role to be the same as a DPS".
And they will remain at odds. Not everyone will agree, western players prefer more open job design while Japanese want more role locked design. Western MMO players hate healbot gameplay, JP doesn't, it's as simple as that, they won't ever agree on this.