Results 1 to 10 of 11398

Hybrid View

  1. #1
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    Is this solved by bosses simply doing more damage? Genuinely curious
    The problem is that healer vets will really enjoy the role again but every healer derper will not be able to clear the fights. And we can’t have that. As SE told us already.

    Like again I was late night bored and did ex 2 and 2 times in a row my cohealers were Whm who both did sup 6k dmg and healed less then me even after slamming the medica 3 button after every single aoe. These people will never clear harder heal checks and are mostly here for the free carries. Like one of them had 57 kills on ex 2 and the highest he parsed was a 2 and not even a 99 in healing.

    Like I really had to bite my tongue and not call them bots. I let us wipe once on conga line because i thought these people would medica spam after I did sage shields and did panhaima holos and kercha and then we wiped on the last stack were 6 people were in and I was close to getting into GM jail the next day.
    (10)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,868
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    Is this solved by bosses simply doing more damage? Genuinely curious
    Quote Originally Posted by Mortex View Post
    The problem is that healer vets will really enjoy the role again but every healer derper will not be able to clear the fights. And we can’t have that. As SE told us already[...]
    This^ It's a part that has been reiterated ad infinitum within the board.

    The amount of GCDs that each player can perform in a fight before the boss dies or enrage can be seen as a 'resource' that players have to choose where to spend them on. I.e. fight lasts for 10 minutes = that's a hard limit of 240 GCDs given to each players without accounting downtimes and shorter/longer recast GCDs.

    Going from that as a baseline, so let's say that the fights are set so that healers has to spend 20% of their GCDs on healing or somebody would drop dead NOT incl the usage of oGCDs, that still leaves them with 192 GCDs to allocate elsewhere. But where are we going to allocate them to besides our boring a$$ fillers when:
    • We're not allowed to have any buffs, debuffs or god forbid utilities to even maintain;
    • Resource management is nadir;
    • Mobility & uptime is hardly anything to worry about since 6.0 Trashologification;
    • The amount of mistakes another player can make are limited to the amount of mechanics the game vomits. This, in turn also limits the amount of 'safety heals' that a healer can meaningfully throw out.
    They can obviously ramp up the damage intake, sure. But how much can they go for that route solely before that starts to wall the lower end players that they're so afraid of doing for many years now? Is low HPS requirement an issue? Yes. Is that the only issue we have? Absolutely not.
    (10)
    Last edited by Rein_eon_Osborne; 07-18-2024 at 01:32 AM.

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    They can obviously ramp up the damage intake, sure. But how much can they go for that route solely before that starts to wall the lower end players that they're so afraid of doing for many years now? Is low HPS requirement an issue? Yes. Is that the only issue we have? Absolutely not.
    lets be honest here, at what level do they draw the line and say "look, you must have picked up the basics by now so expect things to get a bit harder"

    lets face it, the healer "role quest" is a joke. all you basically need is Esuna.. about 20 times. its a level 10 spell for a 90 to 100 job quest series. they are not making it easy, easy is well above where the bar is currently set. I dont think assuming basic competency at level cap is too much to ask of anyone. it should be a damn expectation.
    (14)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kes13a View Post
    lets be honest here, at what level do they draw the line and say "look, you must have picked up the basics by now so expect things to get a bit harder"

    lets face it, the healer "role quest" is a joke. all you basically need is Esuna.. about 20 times. its a level 10 spell for a 90 to 100 job quest series. they are not making it easy, easy is well above where the bar is currently set. I dont think assuming basic competency at level cap is too much to ask of anyone. it should be a damn expectation.
    You know, that had me fuming during the role quest. I couldn't help think "for God's sake , I'm past level 90, I KNOW how to use Esuna, can you please throw something a bit more challenging my way?" It honestly felt condescending.
    (9)

  5. #5
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,080
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    You know, that had me fuming during the role quest. I couldn't help think "for God's sake , I'm past level 90, I KNOW how to use Esuna, can you please throw something a bit more challenging my way?" It honestly felt condescending.
    Disappointingly, you'd be surprised...I was just in The Dead Ends last night where missing a mechanic throws that cleansable debuff on you that kills you if not cleansed in time...let's just say random DPS duo got hit multiple times (sadly, I was one of them), and only once near the end of the fight did the healer use Esuna. There's just so few cases where it's actually necessary to cleanse something that I wouldn't be surprised if a fair portion of your random, typical healers forgot it even exists.
    (5)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Striker44 View Post
    Disappointingly, you'd be surprised...I was just in The Dead Ends last night where missing a mechanic throws that cleansable debuff on you that kills you if not cleansed in time...let's just say random DPS duo got hit multiple times (sadly, I was one of them), and only once near the end of the fight did the healer use Esuna. There's just so few cases where it's actually necessary to cleanse something that I wouldn't be surprised if a fair portion of your random, typical healers forgot it even exists.
    The point is that it doesn't belong as a major, highlighted "this is peak healer gameplay, look at how you have mastered your job" at level 90+. Nor is that the first time Square has used it as a healer quest, a little innovation is in order. Who knows, maybe even combining skills? Using it while keeping someone healed? Using it while DPSing? Anything?

    Not to mention, there are multiple skills that are infrequently used at times by individuals on various jobs.
    (2)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    You know, that had me fuming during the role quest. I couldn't help think "for God's sake , I'm past level 90, I KNOW how to use Esuna, can you please throw something a bit more challenging my way?" It honestly felt condescending.
    I think it was added to remind players that Esuna exists. Most healers don't use Esuna at all these days short of something like Doom (and sometimes not even then).
    (2)

  8. #8
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    I think it was added to remind players that Esuna exists. Most healers don't use Esuna at all these days short of something like Doom (and sometimes not even then).
    pretty sure I did not need THAT much reminding. it was all I had to use. seems more like devs/writers saying "this is all you're good for"

    it would be like only having to use Bloodletter... and only that (or its equivalent) in ranged role quests.

    why not have us use 'Repose' then? I dont know of ANY healers that use that one. why not remind us of that gem?
    (3)
    #FFXIVHEALERSTRIKE

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kes13a View Post
    pretty sure I did not need THAT much reminding. it was all I had to use. seems more like devs/writers saying "this is all you're good for"

    it would be like only having to use Bloodletter... and only that (or its equivalent) in ranged role quests.

    why not have us use 'Repose' then? I dont know of ANY healers that use that one. why not remind us of that gem?
    Repose is useless on most bosses over level 50 and I honestly don't see that changing.

    At least one of the fights in Arcadion gives us a reason to use Esuna if someone didn't pay attention to their positioning during a certain mechanic. What I dislike is that the debuff ended up sorted to the end of the status effects in my party frames where I'm used to looking at the beginning of the status effects for debuffs to remove. I didn't even notice the poison debuff was there to be removed at first because most of the party had a half dozen other status effects given priority in the list order.

    Please SE, update the party frames and give us toggles to choose which status effects we want displayed and in what order. I've been playing the game about 9 years now and they are the one thing I've consistently hated the entire time. Maybe none of the developers care about what gets displayed in them because they don't play healers but those of us that do rely heavily on them. Almost a decade later and I still miss Grid.

    Quote Originally Posted by Aravell View Post
    It's very funny when you ask the tank to put on tank stance and someone else just retorts with "Let them learn!".

    It is one singular button press. A child can learn that within seconds.
    A tank doesn't learn anything by not turning on their tank stance other than the rest of the party, especially healers, are squishy and die a lot.
    (2)