Maybe savage will.It's too easy to optimize healers compared to the other jobs when the "difficulty" comes strictly from learning the timings for CDs to cover incoming damage as efficiently as possible.
The damage in the new EXs does feel a bit higher then usual but...it's still not enough to stress the current healing kits. Will savage change that? We can only hope.
But then the problem still stands for the majority who don't do Savage and people are back to the argument regarding Savage vs Casual players.
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