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  1. #10
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GinzoKazama View Post
    I think it's more about that the people in this strike are likely the minority and SE is going to focus on ensuring the quality of the game is well received by the greatest majority of the players. Consider that if every reply in this thread was of a unique person who supported the strike, that would come out to 6720 people (10 people per page). Across 89 servers, that's 75.5 people per server striking. Now I don't believe the striking group is anywhere near 6720 people, but there's two glaring issues people here and elsewhere seem to ignore.
    Anyone who has ever requested any change for any game on any forum was in the minority. That is not a valid counter to any feedback.

    Quote Originally Posted by GinzoKazama View Post
    1) The constant DPS race raid format. Many of the top players like that so Healers have been engineered to suit that scene more than anything. If healers were made to be too 'hard' or 'challenging' then the healing pool drops significantly and players participating in raiding is hurt in general.

    2) Most of the changes being asked for is based on subjective playing ability. I personally dislike healing for other reasons, but having to clear DPS checks AND cover for everyone who can't avoid taking damage when the meme of the game is 'healers adjust' is a nightmare. So I stick to tanking, which I feel is way easier but others feel tanking is harder. Healers are the way they are because no one liked the old original format back in ARR and it evolved into what it is today because people kept asking for simpler homogenized jobs. If they make things harder, you cut out more people than you're welcoming in.
    There is room to make dps buttons more interesting then using 1 button 70% of the time, without going overboard and overwhelming players.

    Quote Originally Posted by GinzoKazama View Post
    I think the two best solutions to this problem is to change the end game raid format from less oriented on DPS races to more mechanically driven fights and also make jobs a bit more versatile depending on the situation. For example, I liked how Baldesion Arsenal was set up in that it was more of the traditional raid style seen in something like WoW. The only issue with trash mobs is that XIVs loot system is woefully lacking so there's no point in fighting trash mobs in the current setup. (Would be nice to get items to craft good loot from raids and can also help improve crafting).
    There are other issues with healers besides dps buttons. And gimmicks in specific fights are not a good replacement for a solid base for requiring roles. The trinity could be that solid base, but it's to diluted in FF.

    Quote Originally Posted by GinzoKazama View Post
    Anyway, I think there's a lot of things that'd have to be changed at the end game level that SE is highly unlikely to do because of how much would have to be changed to jazz things up.
    Some more dps button variation wouldn't need extensive rebalancing of end game. More unavoidable damage wouldn't require extensive rebalancing of end game. Lowering WAR healing so it doesn't rival healers wouldn't requiring extensive rebalancing of end game.
    (7)
    Last edited by aiqa; 07-10-2024 at 06:49 AM.