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  1. #5891
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    My personal anecdotal experience usually involves:
    • Seeing tank in need but insta queue on healer 8 out of 10 times
    • Seeing healer in need but about 1 out of 3 times I actually have to wait. Usually no insta queue on two other role if I try to switch around.
    If I have to make a wild guess, it's because the UI takes 6969 years to update. By the time a player sees any icon at all when they open DF, chances are good that it's been on-going for good amount of minutes (and thus have likely taken in the appropriate amount of needed role as well).
    I would say it's more likely because more people are willing to heal for the rewards even if that's not their preferred play style. People are less likely to tank for the role in need rewards because there's a sense of responsibility and pressure even if incredibly small. Healing on the other hand is so braindead and easy, so when it shows healer in need, you get a bunch of tank or DPS players switching for that extra gil.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #5892
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    The desperation by the "strike" supporters to feel like they matter is amusing. I just finished running thru my daily roulettes on Aether on tank/healer, and no matter which one I picked, tank queue was instant and healer queue was < 15 seconds. Right now, it's showing everything as Tank in need except Leveling (Healer) and Alliance (DPS)...of course, it also showed DPS as Alliance when I just ran it. Out of curiosity, queued on DPS to find my role > 50 with wait ~6 min....withdrew, switched to healer, in < 15 seconds.

    Point being, the "in need" isn't always even accurate. Go by what happens when you queue. Tank queues been instant, healer queues minimal (both expected given the 2 new DPS roles), and tanks slightly more in need than healers in practice.
    (0)

  3. #5893
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I've noticed that, on other forums, people are complaining that the quality of the healers they are getting in their roulettes is far below average. Lotta freecure fishers and zero DPS healers from what I can gather. Makes sense to me, anyone actually invested in being good at the job is abandoning ship.
    (20)

  4. #5894
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I still think its funny how some people hear lack the capability to read the first post of the Thread.
    Disruption was never the Goal of the Strike and yet some people seem to see it as "Gotcha"
    The Healer Strike got spotlight and attention in such a big mannor that even more and more non forum player know about it.
    (15)

  5. #5895
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lyth View Post
    Expert roulette queue times on one of the highest population NA servers is currently roughly 20+ minutes with healer as the role in demand, and that's after pushing past the swarm of levelling DPS. Day 1 levelling roulette queues were in excess of one hour, again with healer in demand. This was in contrast with 5 minute baseline queues pre-expansion.

    In fairness, I think the newer fight designs do add some value to good healers, but I doubt that will turn things around.
    The newer fights are designed so that you have to pay attention, even though the mechanics are quite easy, failing them can be quite punishing... In this regard a lot of the value of the new dungeons for healer perspective I think just comes at the expense of them being new more than anything. I will say though some fights on the dungeons are little more... challenging to keep other players up because it's 1-2 overlapping mechanics at times in combination with the fact that some of them are actually quite frequent.

    Like, I'm not a good tank by any stretch of the imagination but I have still solo'd a few bosses.
    (2)

  6. #5896
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    People want to be oposition for the sake of it without any logic or even argument.
    Parroting Xenos nonesense semi nihilistic wolrd view because he had it hard and all people are evil. I think he watched DR. House too much with his all people are liar.
    Also without going to town with his weird and sometimes funny persona his takes are most of the time out of context, are meant to be to stir the pot and some of his takes can and are already debunked as baseless with facts.

    Healing is binary. This means there is enough or not. This results in a timeframe with NO HEALING. This reuslts in the use of 1 to 2 buttons over a time of more then 1 minute on repeat.
    This is repetetive. No other job is like that. If we would change any other Job to this it would be wrong and bad. Why ?

    This Healerstrike is meant to be get the attention of people that can make a change. If Xeno, Happy and many other decide to shit on a part of the FF14 community without reason just to get clicks and stir the pot then so be it. The internet is vast i dont need them. Also i nerver heard any sound argument for their position besides "hur dur me streamz soo smurt". Sorry but these people are not the FF14 community as a whole. Please stop parroting other people opoinions without a thought about the logic behind it after that we can have a conversation.

    Sapere aude!
    (8)
    Last edited by Banriikku; 07-02-2024 at 07:26 AM.

  7. #5897
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ayalu View Post
    I still think its funny how some people hear lack the capability to read the first post of the Thread.
    Disruption was never the Goal of the Strike and yet some people seem to see it as "Gotcha"
    The Healer Strike got spotlight and attention in such a big mannor that even more and more non forum player know about it.
    I think it's more seeing where it's going. Put simply, the strike is never going to succeed without "disruption" happening. If the people going on "strike" are so small in comparison to the playerbase that nothing is disrupted, then the dev team has no reason to change anything (and every reason *not* to as making fundamental changes becomes "fixing something that isn't broken" and risks *breaking* it instead).

    Unless, of course, the strike really is just a bunch of self-centered divas who need to be the center of attention...
    (1)

  8. #5898
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,035
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I would like to point out one thing. There were a lot of people saying how they love the AST rework but...where are they? The healers I get in my roulettes are mostly WHM with some SGE and SCH sprinkled in on occasion. I've been spamming Trials for fun while I do the boring MSQ. I think I've done about 50 roulette fights in total over the past 3 days and I saw exactly one Astrologian. I would assume people would be eager to try out the rework, but it doesn't seem to be the case.

    Obviously, it's all purely anecdotal, but I still find it weird.
    (8)

  9. #5899
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by PercibelTheren View Post
    I would like to point out one thing. There were a lot of people saying how they love the AST rework but...where are they? The healers I get in my roulettes are mostly WHM with some SGE and SCH sprinkled in on occasion. I've been spamming Trials for fun while I do the boring MSQ. I think I've done about 50 roulette fights in total over the past 3 days and I saw exactly one Astrologian. I would assume people would be eager to try out the rework, but it doesn't seem to be the case.

    Obviously, it's all purely anecdotal, but I still find it weird.
    Playing better jobs, probably.
    (4)

  10. #5900
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think the new dungeons starting with the lvl 95 one are actually quite well-designed and the damage/stakes are higher if you don't know/forget mechanics.

    But at the same time they also really showcase the problem with tanks, War in particular, because they can solo/duo final bosses from like 70% down to 0% even at the current ilevel and this should just not be possible.

    I just had my first run in the lvl 97 dungeon. The healer and I died on the last boss. The war and the remaining dps finished the boss (starting at around 70% health), with the war comfortably healing themselves and the dps back to full health several times. The whole thing took quite long so the healer and I had to watch the other two players fight and have fun.

    I get that soloing/duoing a boss is exciting for tanks but this is just incredibly selfish, esp. during an expansion launch.
    Players other than the tank deserve to experience the fights too even though they make mistakes.
    In fact, that's what bothered me the most. I wanted to do the mechanic I messed up correctly during our next attempt because I had understood it while observing. I didn't get the chance to do that and have that little sense of accomplishment though.

    Tanks doing those fights the first time don't make fewer mistakes, they just have thicker padding that makes their missteps more forgiving.
    It is very normal for dps/healers to die to mechanics in new dungeons with improved mechanics (which is good! I think we should die from time to time). And the people who went down still deserve to actually play and have a good time.

    But the tank's solo/duo trip robbed both the healer and me of the experience of finishing the dungeon for the first time and that's just not fun.
    I would have liked to do it as a team since this is a team-based game. Not watch a single-player game for 5-10 minutes because War is just That OP even in brand-new content.

    Had another run with a Pld in the lvl 95 dungeon and they soloed the boss down to 10% before they died. I honestly cheered on the inside, because we then got to finish it together and that was fun for everyone involved.
    (18)
    Last edited by Loggos; 07-02-2024 at 07:52 AM.

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