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  1. #1
    Player
    Verathel's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ty_taurus View Post
    The experience of healing in blind prog particularly is one of the few times FFXIV healing gets praised, because going into a fight with multiple moments that do pressure your healing from time-to-time and not knowing where they are, and when the next one will be is interesting, and the experience of planning your healing resources accordingly can be fun. It's sort of like a puzzle that you're trying to solve, but the problem with puzzles is that once you solve one, the fun ends. The fight then becomes a repeated pattern where you already learned where to place your heals and there's no more mystery to explore.

    This doesn't justify the entire rest of the game dropping the ball on healer gameplay, and it's not an attribute of the healers' kits anyway, but the design of the fights at all. That experience would still be there if healers were changed to better match the pacing of offense and healing that FFXIV asks of healers--perhaps it may even be better.
    Yes, that's one of the more glaring aspects you notice and while being more mechanically inclined can be interesting/intense it is less so for a healer in my experience.

    In one of the newer dungeons I believe the level 93 one the entire second boss fight was pretty much finding the safe spot sometimes nonstop and made me realizing I was doing nothing at all except moving for a good 10-20 seconds. Twice as useless as the Tank and DPS.
    (4)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Verathel View Post
    Yes, that's one of the more glaring aspects you notice and while being more mechanically inclined can be interesting/intense it is less so for a healer in my experience.

    In one of the newer dungeons I believe the level 93 one the entire second boss fight was pretty much finding the safe spot sometimes nonstop and made me realizing I was doing nothing at all except moving for a good 10-20 seconds. Twice as useless as the Tank and DPS.
    I haven't touched the story and I don't know when I'll be back to play the game. Maybe there will be a patch where healers get some adjustments before 8.0, or it might only be when 8.0 launches, or maybe even that will fail to address healers in any way that matters to me. My point is just, I haven't seen that fight, but on the topic of mobility in general...

    Funnily enough, the suggestion that I've been making for how White Mage could feel better for DT would actually help with that. What I was suggesting was for PoM's cooldown to drop to 60 seconds, doubling how often you get Glare IV uses, give Dia a 15% chance to proc a use of Glare IV outside PoM windows per tic, and for you to be able to hold 3 procs at a time. This change would give you more access to an instant cast nuke that could be used for attacking and moving at the same time. It's "more complex," yet gives you more personal utility. And to compensate for all that extra damage, the potency of Glare III and Misery would go down, which has the added benefit of reducing the pressure on White Mage to maintain DPS uptime as using things like your Medicas, Regen, Cure III, or even Raise becomes less punishing on your damage output.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.