Quote Originally Posted by ty_taurus View Post
The experience of healing in blind prog particularly is one of the few times FFXIV healing gets praised, because going into a fight with multiple moments that do pressure your healing from time-to-time and not knowing where they are, and when the next one will be is interesting, and the experience of planning your healing resources accordingly can be fun. It's sort of like a puzzle that you're trying to solve, but the problem with puzzles is that once you solve one, the fun ends. The fight then becomes a repeated pattern where you already learned where to place your heals and there's no more mystery to explore.

This doesn't justify the entire rest of the game dropping the ball on healer gameplay, and it's not an attribute of the healers' kits anyway, but the design of the fights at all. That experience would still be there if healers were changed to better match the pacing of offense and healing that FFXIV asks of healers--perhaps it may even be better.
Yes, that's one of the more glaring aspects you notice and while being more mechanically inclined can be interesting/intense it is less so for a healer in my experience.

In one of the newer dungeons I believe the level 93 one the entire second boss fight was pretty much finding the safe spot sometimes nonstop and made me realizing I was doing nothing at all except moving for a good 10-20 seconds. Twice as useless as the Tank and DPS.