Quote Originally Posted by Striker44 View Post
Except this isn't the case in casual gameplay. I've been doing most of the roulettes as heals the past couple days, with random, typical players, and I'm healing a lot. Typical tank doing the typical 2-pack pull would probably drop dead at least half the time if I didn't actively heal. Heck, I've had to break out the whole kit sometimes, not to mention when DPS (and sometimes myself) stop paying attention to our footing and stand in bad places. I feel like the "problem" is that for many of us, the community we interact with grows smaller and ends up only including people of similar experience and skill as us, and then of course things seem easy. But that's not the norm for the typical player doing the typical DF run, and that's what needs to be taken into account from a design perspective.
except, I am a casual. I am sure you saw the spreadsheet that someone made, with all the posters here. I am as casual as it gets. I play with randoms all the time. on the VERY RARE OCCASION.... I have to actually heal. if you, sir, actually healed on a regular basis, you would know this.

why is your experience not the same as mine? you stated as such in YOUR OWN WORDS. "I've been doing most of the roulettes as heals the past couple days" and who do you get the last couple days? people just back into the game after time off and people who have just picked up one of the two new classes, you heard of those right? Pictomancer and Viper. new jobs and people figuring out things. yes, you will get to do a lot of healing.

before you assign that to a "normal" experience.... maybe actually main healer, not take it up as a hobby. because, as things age, like the expansion.. thats not the "normal" experience.. thats a blessed rarity. but you wouldnt know that. that is the reality of casual game play sir.