Quote Originally Posted by Enjuden View Post
Let's make it very simple. Use only Hakaze to kill 10 mobs. Was that boring? Okay, now imagine doing this from level 50 to level 100, where none of your abilities ever matter outside of Savage/Ultimate. That is the problem.
Except this isn't the case in casual gameplay. I've been doing most of the roulettes as heals the past couple days, with random, typical players, and I'm healing a lot. Typical tank doing the typical 2-pack pull would probably drop dead at least half the time if I didn't actively heal. Heck, I've had to break out the whole kit sometimes, not to mention when DPS (and sometimes myself) stop paying attention to our footing and stand in bad places. I feel like the "problem" is that for many of us, the community we interact with grows smaller and ends up only including people of similar experience and skill as us, and then of course things seem easy. But that's not the norm for the typical player doing the typical DF run, and that's what needs to be taken into account from a design perspective.