Quote Originally Posted by KitiaraIornsight View Post
No, I don't care if it has double DOTs or not. I've played other jobs, such as bard who has double dots, and I was thrilled the day they added the magic button that refreshed BOTH DOTs simultaneously because god forbid I get caught even in casual content by try hards that would call someone out for letting a DOT fall off even for .5secs.... so yeah, i'm glad i don't have to manage two DOTs... it was annoying on bard before they added the skill that refreshed both, it was annoying on scholar back in the day, it was annoying on Summoner back in the day. I even healed back when stance dancing was a thing, also highly annoying. I've been through all the ways healers have changed and the current way they play, both shields and pure heals is a direct result of feedback the devs received over the years and that's what the majority of strikers seem to overlook. Healing got so hard that people wouldn't TOUCH the job. They made it easier, then there was still a large chunk that said "I don't want to dps I want to heal" they took away all but the bare minimum and now a small portion of the player base wants to reverse course on that. I'm at the point where I'm convinced there will never be a happy side in this, but at the end of the day the Devs do have more data about things than anyone knows and there is clearly a reason why they are sticking to the current healer design.
PFFFFFFFFFFTT! You serious? The same devs that designed 1.0, because they "clearly knew better". This dev team does not have a great track record of making good decisions for their playerbase. Look at the condition of Viera and Hrothgar, and tell me that this dev team makes design choices for clear reasons. The same dev team that had to nerf Ninja because players found a better rotation. The same dev team that had to buff AST after telling people for MONTHS that they just didn't understand AST.

Also, who are these imaginary try hards who will yell at you for dropping a DoT? Cause you're out here making up enemies to fight in your head just like you're making up a quality dev team.