Heavensward was too clunky, they solved the clunk in Stormblood, then removed more (too much) stuff in Shadowbringers. I believe that addressing the clunk with Stormblood was good, but they went too far with the Shadowbringers changes, and I'd like it if the devs considered going back a bit, to a more Stormblood-esque design where there was a better balance between Job and Encounter complexity, because as it currently stands, if the encounter sucks (P6S, P7S, most of P11S), the Job doesn't have the complexity to keep the fight from feeling stale. On the flip side, even with a fight like O1S, a fight so bland in terms of Encounter complexity that it was cleared on the first pull by some groups, did not receive as much negativity as we see nowadays, and I believe that's because the Jobs had more to keep them occupied at the time, be that WHM having Aero 3, and their Aero 2 DOT being 18s (now Dia, 30s), or SCH having Miasma, Shadowflare, Miasma2/Energy Drain optimizations, etc, or AST having a Card system that felt like it had a much bigger impact on the party (because it did, if the RNG was in your favour)
I'm really not sure how the stance of 'HW was clunky, SHB went too far, SB was the ideal mid-point can we try that again' is causing such disruption that people feel the need to come in and say 'shut up and keep playing the role you don't find fun. But also if you don't find it fun, shut up and play a different role. But don't you dare leave the unfun role, you selfish person, you, think about the poor DPS who will have longer queues!' Well guess what, they can use Trusts if the queues are that bad. We're being treated as if we're NPCs already, so what's the difference between playing with us, and playing with the actual NPCs? And for those who complain that we're complaining, what are we meant to do, just sit there in silence and hope that SE suddenly decides that their direction is a bad one? We're told, with ingame text, that we should leave feedback on the official forums. What else should we do, learn Japanese and apply to SE so we can make the changes ourselves? If it were as simple as posting 'here's the changes we want' on the forums as 'constructive feedback', we'd have seen action in that direction within the past 4-5 years or however long the megathread has been around.
I had no hope that it'd cause some tangible change, but just to say 'I did what I could, as per SE's own ingame instructions', but I have written up Job Action guide style design sheets, for all four Healers, WHM SCH AST and SGE. Listed out the actions each Healer should learn, at what levels, with potencies, MP costs, gauge build/spend rates, cooldowns. Short of working for SE directly, I believe I have done everything that is possible to do as a player of the game who wants to see change enacted. If there's some avenue of giving feedback that I'm somehow oblivious to, I'd sure love to be told, so I can make use of it, because clearly all the one's we've tried so far have done nothing to reach SE.
To see people come in and say the same tired old rebuked argument lines, like 'if you don't like it, play another role (but actually don't we need you for the queue times)', or 'this won't do anything, unsub to make them listen (except this will remove forum access so we can't give precise feedback on WHY we unsubbed), or Schrodinger's 'you're too casual to understand why healers are the way they are, play harder content/you're too hardcore to understand why healers are the way they are, consider it from a casual's perspective', well, it's as repetitive and predictable as having to press the Glare button again and again on the Healers themselves. The irony would be delicious if it weren't so bittersweet
edit:
Just checked the maths, even factoring in the Healer 'Maim and Mend' 30% bonus, Cure 3 at max level is 780p (including the bonus 30%). SIO is 800p healing, plus a shield on top. Even Cure 3/Curaga, known for being 'the strongest healing magic spell' in most of the retro games, can't top Shake it Off, the funny WAR skill that people complained was 'too niche' when it was a self-cleanse. Now it's so 'not niche' that it's encroaching on everyone else's niche, including bloody Cure 3. There's no excuse.