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  1. #4751
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Lasciare View Post
    I've been a healer since 1.0, there absolutely has been issues with the healer population over the years.
    /snip
    You don't speak like someone who healed in any of these iterations, but like someone who is just regurgitating talking points and making strawman arguments. The healer role absolutely has problems, and current content design only underscores the issues. From an actual healer main, please stop trying to made this role something it has never been.
    I joined in August 2014, shortly before patch 2.3 dropped. I mained SCH until sometime in late HW, when I switched to AST, which I then mained until the end of SB. So yes, I healed for the first five years of my time in FF14. I did not raid Savage then, nor do I raid Savage now. But the things I did run, dungeons, normals, and 24-mans, were a lot more fun to heal in ARR and HW than at the end of SB.

    If you're upset about the healing role being made into "something it has never been," take that up with CBU3. They are the ones who design raids that require healer DPS to meet the enrage timer. They are the ones who pushed all your healing off the GCD, leaving you with nothing to spend your GCDs on except DPS. They are the ones who are deathly afraid of the attrition healing model. It's the devs who effectively turned the role into Green DPS with a piss-easy rotation, not us. And you're upset that we're asking for the rotation to not be piss-easy anymore.

    Would WoW-style attrition healing be better? Sure! But this game never had that, not even in ARR, and CBU3 isn't going to redesign a full decade's worth of content to make that change.

    (Edited to add: I also would settle for having AST's old SB-era card system back, and other healers being given support/buffing gameplay of similar complexity. That is very much something that "healers have been" in this game, considering that it was in the game until ShB.)

    Quote Originally Posted by Lasciare View Post
    Referring back to healing "back in the day" but then pushing for more DPS complexity is such a conflicting stance.
    How is it a "conflicting stance" to push for a return to the DPS complexity that we had back in the day? Pushing for a return to the DPS complexity we had in ARR and pointing out that healers in ARR were able to handle said DPS complexity is not a "conflicting stance," that's supporting evidence. Especially given that healers were much more comfortable DPSing by the end of SB, when those jobs still had their greater DPS complexity, and before their oGCD healing kits got bloated in ShB and EW, because the game was better-understood in SB than in ARR. Citing examples of players of a new MMO not fully understanding the fight design in that MMO all the way back in First Coil, does not address the fact that by SB, healers were perfectly able to juggle those DoTs and do DPS just fine.
    (9)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  2. #4752
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,080
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    As far as I know, none of the people seriously supporting the strike regard griefing or harassment as practical methods of issuing feedback.
    There's quite a few who have decided they can't stand that there's even one single positive thread about healing on the forums, and have felt the need to invade it and make passive-aggressive and snarky comments about people enjoying healing. I'd definitely see that as griefing.
    (2)

  3. #4753
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Striker44 View Post
    There's quite a few who have decided they can't stand that there's even one single positive thread about healing on the forums, and have felt the need to invade it and make passive-aggressive and snarky comments about people enjoying healing. I'd definitely see that as griefing.
    If you go into the healer sub section you find positive posts about healing and non-hostile discussions. But let's be real posting in the general forums "look at how good healing is" is purely to bait this thread or argue against it. People who want actual discussions about healers would go to the healer section same with DPS and tanks.
    (20)

  4. #4754
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    The argument against this that I see most often is "but bad players" - well, then it needs to be a gimmick that's not essential for Normal content but very helpful in Extreme and up, something that will keep the skill floor low and allow overwhelmed newbies to pull through without properly understanding it but also raises the skill ceiling by allowing for optimization.
    my apologies for not noticing this earlier but...

    (not singling you out by the way) how can we assume that some who has played through 80 and now 90 levels is going to be an "overwhelmed newbie". I mean, I am all for accessibility etc but at what point do people stop being "new" and actually can be reasonably expect to know how to play? right now SE keeps lowering the skill floor, though its currently a skill sub basement, because the devs seem to treat all current content like it should be accessible to a level 10 understanding player.

    beginning to fully understand this is something that the devs have created, and in doing so, the game has been top filled with people that do not know how to play, even at level capped, all in the name of 'accessibility' and a 'low stress' environment. the end result is, any responsibility that healers used to learn in that journey to level cap have been totally negated by poor design where there are no consequences. are players really bad? or have the developers created the bad players?
    (6)
    #FFXIVHEALERSTRIKE

  5. #4755
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Striker44 View Post
    There's quite a few who have decided they can't stand that there's even one single positive thread about healing on the forums, and have felt the need to invade it and make passive-aggressive and snarky comments about people enjoying healing. I'd definitely see that as griefing.
    > Citation Needed
    (6)

  6. #4756
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Rolder50 View Post
    > Citation Needed
    Nah it happened. I know cus I was one of the ones who did it lol. I kinda enjoy stirring the pot
    (1)

  7. #4757
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    there was that "what do you like about healing" thread that has an amount of negativity but it is really hard to be positive about the state of healing so I simply said nothing
    (5)

  8. #4758
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    My rule for healing is this. If you are new I will heal and rez endlessly cause your learning old or new content. If you are veteran I will heal and rez endlessly in NEW content to get through it. But if we are in old content and you are dying repeatedly cause of your own lack of effort or ignorance. The I will only rez you 3 times after that you will be waiting for another healer to peel you off the floor.
    (2)

  9. #4759
    Player
    Paine_Blackstar's Avatar
    Join Date
    Sep 2022
    Posts
    6
    Character
    Paine Blackstar
    World
    Raiden
    Main Class
    Astrologian Lv 100
    This strike is ridiculous. It will only turn ppl off from playing and making queueing for duties even more miserable. It's specially more infuriating considering the OP doesn't even play difficult content. People really do take one VOD and take it to a new level to apply it as the norm. Take the no healer TOP run as an example, you basically had a considerable amount of players claiming that healers are basically useless when this is just not the case. I mean the TOP run was done under the most extreme conditions, people died in p6 before they had to, but to compensate they had an extra damage dealer and a tank, under normal circumstances a death in that phase 99% of the cases is a wipe. You can't convince me, ONE random group that can do something extremely difficult for the hardest content's standards without a healer can be translated "oh healers are not needed". And in normal content, healers are specially needed because we are all here talking all high and mighty, but let's not pretend that people done die in dungeon content here. Say it for what it is. People who run no healer comps tend to lean into a more skilled part of the playerbase and the Idea that because some groups do it, invalidates healers is ridiculous. It's kinda garbage for the red mage rotation to be raising someone because they can't stop being hit whilst being smug that healers are useless. Anything that is not difficult content is catered to the more casual side of the people, that's what makes them money and no healer strike Is going to change that. It just makes the game a worse experiencing for everyone, veterans and new players alike. I don't understand what the true OP's goal is, but the fact that so many people just blindly agree with them is kind of insane to me. I'm all for making the game better, but not at the cost of anyone's experience. As a healer main myself throughout the entire expansion who did all the content except for criterion dungeons due to how unrewarding they are, I feel useful as hell. Specially in roulettes, I have a hard time counting dungeons where people don't die. True savage content, specially with current day body checks is impossible without healers for the average player. Ultimate content cannot be done with the average player and those are what people should be using for reference, not what one guy does and amplify it into a monster that terrorizes the entire community and converts people into "healers are useless" mouthbreathers and naysayers.
    (1)

  10. #4760
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Punslinger View Post
    If you're upset about the healing role being made into "something it has never been," take that up with CBU3. They are the ones who design raids that require healer DPS to meet the enrage timer. They are the ones who pushed all your healing off the GCD, leaving you with nothing to spend your GCDs on except DPS. They are the ones who are deathly afraid of the attrition healing model. It's the devs who effectively turned the role into Green DPS with a piss-easy rotation, not us. And you're upset that we're asking for the rotation to not be piss-easy anymore.
    I think you have it a little backwards. Healer DPS was NOT apart of the devs fight design till ShB. Healers were not really "required" to DPS in ARR, HW, or SB and only became a widely accepted thing in HW because the DPS checks were so tight in Gordias. You can see this because they HEAVELY streamlined healer DPS from ShB onward, when they started designing fights with Healer DPS in mind. So I find it a little contradictive when people say they want to go back to ARR/HW/SB Healer design, when Healers weren't designed to DPS in the first place. You can say you preferred that style of DPS, but you can't say it was the devs design when we as the community pushed for it to be easily acceptable as it became the new norm.

    Yoshi-P himself even stated in the media tour before Stormblood: "First of all, we do not expect healers to contribute to DPS. However we know a lot of the cutting edge players enjoy this aspect about the job and that those progressing in the raids early on use it help clear the fights. We decided to make it so that the idea was more approachable and less punishing so that if a player wants to try it, they aren’t sacrificing all of their healing capabilities to do so like they were with the old Cleric Stance. We didn’t like seeing healers doing entire dungeons in Cleric Stance, especially if they forget to switch back and heal!

    That being said, and I want you to really reinforce this to your viewers, I firmly believe it shouldn’t be mandatory and we do NOT have the expectation of them to DPS."
    (6)
    Last edited by Ixon; 06-24-2024 at 09:19 AM.

  11. 06-24-2024 09:18 AM

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