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  1. #1
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by PercibelTheren View Post
    snip

    On one side, we have people who think that a healer's primary role is to heal. However, if we want a healer's main thing to be healing, the healing requirements need to go up severely so that healers don't mash their one damage button 60% of the time. More importantly, people need to be willing to put trust in the healer to keep them alive and, as we're continuing to see, many are not. Case in point, all the people complaining about not wanting to be "held hostage" by bad healers not pushing their buttons.

    This leads us to the other side of the conversation - the people who don't want the party's survival to be reliant on a healer. The problem here is that if the healer isn't primarily healing, we need to give that player something else to do. The most straightforward answer to this issue is a more complex DPS rotation, essentially turning the current heal dispenser design to something more of a hybrid support. If we don't want to do that, healers need a different gimmick. The argument against this that I see most often is "but bad players" - well, then it needs to be a gimmick that's not essential for Normal content but very helpful in Extreme and up, something that will keep the skill floor low and allow overwhelmed newbies to pull through without properly understanding it but also raises the skill ceiling by allowing for optimization.

    Personally, I'd be perfectly OK with either option. I like keeping the party alive, running triage and saving pulls that went horribly wrong. I also enjoyed Astrologian specifically because it gave me something to do besides spamming Fall Malefic and waiting for the scheduled every-30-seconds raidwide. Is there a happy medium to be found? I have no idea, unfortunately. All I know is that I'm unhappy with the current state of both healer jobs and fight designs where healers are heal dispensers with few opportunities to actually do that dispensing.
    As a DPS player I used to have absolute trust that healers had my back if things went sideways. I don't really have that faith as much these days. I have run into far too many healers who have the attitude of DPS don't get heals unless they happen to be caught in an area heal. I also have run into many that will not rez a DPS even after a fight no matter what. So I go into dungeons these days being pretty darn careful that I keep my 2nd wind at the ready and a stack of potions too boot. If I die I run back just as I did years ago in WoW. I find it sad how things have changed really.

    I still peel mobs off a healer and run them to the tank if its needed. I am a DPS it is what I do. I got the healers back no matter what.

    in spite of these personal feelings about the current situation. I will always support someone's right to play what is fun to them. If healing isn't fun don't play it.
    (6)

  2. #2
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Myrany View Post
    As a DPS player I used to have absolute trust that healers had my back if things went sideways. I don't really have that faith as much these days. I have run into far too many healers who have the attitude of DPS don't get heals unless they happen to be caught in an area heal. I also have run into many that will not rez a DPS even after a fight no matter what. So I go into dungeons these days being pretty darn careful that I keep my 2nd wind at the ready and a stack of potions too boot. If I die I run back just as I did years ago in WoW. I find it sad how things have changed really.
    I think it may be the direct result of lowering bars of entry expansions over expansions.

    Healers nowadays are so used to NOT healing. Whenever they make mistakes or perform abysmally bad, there are others that can clean up the mess. RDM and SMN can Raise. Tanks can sustan themselves for a long period of time and use their personal mit to save other teammates. WAR is invincinble. DPS has access to either high potency shields, HP regen, or HP restore.

    No to mention healing requirement in casual content is too low to begin with. Damage interval from boss is long and slow. Healers can still get clears even if they completely disregard party's HP bar throughout the fight. Therefore, whenever situation arises, they're not ready to handle it. They don't know how to heal efficiently. They panic heal with Medica II when one dps has bleeding dot at critical HP. The envionment enables the existence of such healers, and I'm afraid there will be more of them in the future. Luckily, our loving Yoshi-p has forsaw it and deemed it neccessay to give DPS more healing tools to compensate in DT.
    (21)
    Last edited by Aword3213; 06-24-2024 at 01:41 AM.