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  1. #1
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Yeah, I am exaggerating. I really just mean the content that most people do should be the priority. But you could also analyze it based on subscription time. I don't think there should be a huge gap between normal and savage content anyway.

    That is a big criticism I've always had, is that there is so much wasted content in FFXIV. Old stuff, often old stuff that only gets half baked and then gets left in the dust and never again touched while they develop the next new gimmick. That's an unsustainable model and it doesn't harmonize with running an MMO either. Replayability is majorly important. More important than variety even and what we see proves it.

    Binding coils of bahamut. Make them not... weird and weirdly difficult. Along the lines of HW normal raids difficult. And put them in raid roulette. Heck, you can certainly trim plenty more fat off of ARR to make these required content instead of all the fluff. ARR being a bad impression on new players is an issue and this could be a fix for those who don't know the carryover story from 1.0.

    Deep dungeons, I feel they never really caught on, or at times when they did was because they were the best option for levelling at the time.

    Grand company squadrons. They can definitely make that AI actually workable now if they can make the trust system AI dungeon runs that they do now. Squadron command dungeons are pretty nightmarish unless you're on tank so you can just solo it.

    Field operations need some work. I think it's just hard to get invested in a new exclusive system of doing things when it only applies to this one part of the game. I think that's the main problem that people say they feel Field Operations are missing.

    Island sanctuary. People had this idea of like, Valheim or minecraft or something. But gathering in FFXIV is walking to a gathering point, clicking on it, and watching a loading bar. It was never a good idea to focus on a weak point of the game's framework.

    Criterion dungeons are the latest example of a new side thing introduced then left in the dust. No one knows what to do with them.

    But yeah. Revive dead content and you multiply things to do in the game, and the game needs things to do. Expert roulette having only two possible dungeons is... sad.
    You might die in the wiping city of mhach but if you got it a fraction as often as you get syrcus tower in roulette, you'd be complaining about how easy it is too as an example. Spread out the roulettes for more variety in the normal content diet. It will actually train players to be better at the game, since accommodating bad players is such a concern.
    And I don't mean bad players who dont have a lot of time to play or whatever. I mean plot watchers and rpers who don't want to do battle content at all, they just want access to those spicy new rp venues or to see the latest silent movie cutscene of Thancred still being sad about Minfilia.

    They could learn something from the Rathalos raid fight. Attacks that don't require stiff floor aoe indicators, it feels so much more natural when you watch for a natural looking wind up animation of the enemy. You can predict what the rathalos is going to do just by watching how it moves. It's better than the "stand in the right spot" DDR we get.
    (3)
    Last edited by Wildheaven182; 06-22-2024 at 01:43 PM.

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Not balancing older content is a huge detriment to their game. The ways most people experiance older content and leveling in general just makes it a huge waste.
    (9)

  3. #3
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Not balancing older content is a huge detriment to their game. The ways most people experiance older content and leveling in general just makes it a huge waste.
    Agreed. It's baffling why they want the game to feel braindead as such. Even more baffling that streamers defend it.
    (7)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Turtledeluxe View Post
    Agreed. It's baffling why they want the game to feel braindead as such. Even more baffling that streamers defend it.
    Braindead game is easier to stream, checks out to me
    (3)

  5. #5
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Wildheaven182 View Post

    Binding coils of bahamut. Make them not... weird and weirdly difficult. Along the lines of HW normal raids difficult. And put them in raid roulette. Heck, you can certainly trim plenty more fat off of ARR to make these required content instead of all the fluff. ARR being a bad impression on new players is an issue and this could be a fix for those who don't know the carryover story from 1.0.
    ...
    Coils are perfectly manageable by people who just show up and try these days. This is the standard that normal raids should be held to. Yeah you might wipe a few times but there’s damage in reasonable, consistent levels with the odd big spike. T7 can be a bit hard with how easy it is for someone to accidentally sabotage the party though.
    (6)

  6. #6
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by fulminating View Post
    Coils are perfectly manageable by people who just show up and try these days. This is the standard that normal raids should be held to. Yeah you might wipe a few times but there’s damage in reasonable, consistent levels with the odd big spike. T7 can be a bit hard with how easy it is for someone to accidentally sabotage the party though.
    T9-13 took me (brand new raiding scholar) and a team of experienced raiders about as long to clear each of them as it took me to fully prog P9S.
    The binding coils are baby easy, but then it starts to ramp up in difficulty without piling the mechanics too high like in later savages.
    Honestly I think it's still a pretty good introduction to difficult raiding alongside Extreme trials. Plus, I'd say the story for them should be mandatory as it's the only part of A Realm Reborn that explains anything in the cinematic, and how the realm got reborn.
    (4)

  7. #7
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by Wildheaven182 View Post
    Deep dungeons, I feel they never really caught on, or at times when they did was because they were the best option for levelling at the time.
    And by making them leveling focused, they lose a lot of their draw when you've already capped out your characters - which most of us had by the time it was released. Deep dungeons need more rewards as part of their progress method.


    Grand company squadrons. They can definitely make that AI actually workable now if they can make the trust system AI dungeon runs that they do now. Squadron command dungeons are pretty nightmarish unless you're on tank so you can just solo it.
    But they have iterated on this - this is just the Trusts systems in the early stage. They definitely need to go back and upgrade the squadrons with the new trusts tech, though.

    Field operations need some work. I think it's just hard to get invested in a new exclusive system of doing things when it only applies to this one part of the game. I think that's the main problem that people say they feel Field Operations are missing.
    They also, like deep dungeons, are just narrow in scope in benefits. I love the idea of an open world alive with content and players, but it needs to tie into the rest of the game better as you said.

    Criterion dungeons are the latest example of a new side thing introduced then left in the dust. No one knows what to do with them.
    And, again, none of them off any substantive benefits to doing them. Complete them once? You're done - that isn't evergreen content.

    They have a lot of nice potential hooks for making these systems evergreen - but they haven't made the effort to do so.
    (3)

  8. #8
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by TsubameMikage View Post
    But they have iterated on this - this is just the Trusts systems in the early stage. They definitely need to go back and upgrade the squadrons with the new trusts tech, though.
    A perfectly offensive suggestion. I wouldn't care to have all the mechanics stripped out of the old optional dungeons too, to be compatible with a 'Squadron 2.0' running the garbage Trust AI system. Absolutely not. Leave them alone.
    (1)
    he/him