Dungeons are the skill floorDo we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?
It's strange how one role is singled out because of this.
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