Quote Originally Posted by Amity_Roji View Post
Or just more challenging content. I think many if not most healers want to...uhh...heal. Having a better DPS rotation is sort of a "well, if you're not gonna make encounters where we actually have to focus on healing as our main activity/priority then at least give us something engaging to do while DPSing instead of hitting two buttons."


Emphasis mine. Have you ever thought about how the very concept of wall-pulling (your "eagerness" here) is an invalidation of the healer role? Damage is so inconsequential that it's standard practice for tanks to pull literally every possible mob they can and have the group just AoE everything down with no thought. In fact, most groups will get irritated with you if you don't wall-pull. Your experience is colored by this status quo, and the "issues" you're having with healers actually having to heal are probably because you're having healers who aren't synced to crap (newer players, people leveling healer jobs and aren't sync'd to hell, etc.).

In short, the game has devalued healing to such a severe extent that the gameplay meta assumes healing is not needed - and when it is (your "eager" instances) it's considered a flaw in the healer, not the meta. That's the problem.
I am not sure how wall pulling is devaluating the healer’s role. Unless you are WAR, doest it put more strain and responsibility on the healer? Without a healer, I as a DRK would certainly not survive my pulls in a satisfying manner, so I see them as quintessential to my approach, unable to do without them. But that is, admittedly, a tank’s perspective. And it might not be that challenging enough for your healers.