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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AlaineIV View Post
    A lot of healers in this forum must not have Glare III, Broil IV, Dosis II, or Maelific III on their hotbar in dungeons and stand around doing nothing.
    We do, but A: you only got 2 of those 4 correct as of EW, and B: where we simply press, in AOE for example, Holy 3 ad nauseam, a tank has a 1-2 combo for AOE, which builds resource to spend on a third AOE skill. Some aspects of the ST rotation also carry over, such as how a GNB will be able to use No Mercy, BowShock, Double Down, and even throw in Blasting Zone on a priority target. Coming in DT they'll also be able to Continuation off of Fated Circle, and Lionheart combo will work in AOE too. And that's just GNB. PLD has Confiteor combo and Req will become AOE, WAR has Decimate, IR to allow for 3 in a row, Infuriate upgrades it to Chaotic Cyclone (and gauge spenders reduce the CD on Infuriate). And DRK has it's OGCD 'random BS go' phase that it can throw out, since almost everything it does has AOE functionality.

    Then you look at the DPS and they also have more going on for them in AOE. Whether it's NIN's interaction between AOE and Doton via Hollow Nozuchi, BRD getting Rain of Death resets in Mage's (and in DT, Pitch Perfect will be AOE), or BLM having the ever-fun feeling of Flare, Flare, Manafont, Flare (soon to be another Flare here with the DT changes), Ether, Flare again. All the DPS have plenty going on in AOE situations to keep the player engaged. But for a healer, it's just the same one button over and over. AST barely avoids this thanks to the RNG of Cards, soon to become 'another predictable OGCD attack' in DT. SGE attempts (barely) to avoid it with Phlegma, a once-per-40s attack. WHM at least has Misery to play with, and Assize (but it's oGCD so it doesn't really break up the Holy Spam in the same way Aero 3 used to, for example), and SCH doesn't even try, since Energy Drain is single target. And the DT 'improvements' for healer will mean that we press something 'not the usual button' between 1-3 times on the start of the first pull, and then it's business as usual until the boss. Then, after the boss, 1-3 'new' buttons pressed, business as usual.

    Meanwhile, I, a mere goober on the internet, with just two additional hotbar buttons (which can be recovered by simply having Cure1 upgrade into Cure2, or Medica1 into Medica2), managed to come up with a way to have FIVE GCD buttons used for our AOE situations as a WHM. Or, from the 1 Art of War spam button we use as SCH for AOE, to 4 GCDs, plus the OGCD Bane to spread the DOTs. What's SE's excuse? Evidently, it's not a case of 'they don't have the creativity', it's 'they deliberately choose to have the role be the way it is'. And I'm not the only goober who's goob'd ideas on the forums, people have been posting ideas about how to improve healers in the healer feedback section of the forums for five years now, and yet despite all the feedback which SE surely listens to, we get 'Jesus on the cross, with his crown of thorns' mode as SCH. What feedback spawned that abomination?

    edit: What I'm trying to get at is, if the tanks are going to selfheal themselves in dungeons to the extent that we just 'spam Holy/AOW/Dyskrasia/Gravity' because we don't need to heal, it'd be nice if it was more than just 'spam Holy/AOW/Dyskrasia/Gravity'. Like, for a SCH example, how about 'Put up Biolysis, Miasmalysis, spread them with Bane, drop a Shadowflare on the enemy, and then spam Art of War until you need to refresh something'?
    (10)
    Last edited by ForsakenRoe; 06-19-2024 at 06:26 PM.