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  1. #1
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mutsukki View Post
    i have no idea i'm pretty content with my healing kit. i'm sorry this all just sound extremely petty and shortsighted, we had two tiers were healers absolutely needed to learn how to heal and all we got was mass desertion from the role. i get this is mostly for casual content but that is brain-dead for literally every job it's not just healer, dungeons have been suffering due to the need to accommodate trusts in them and that, imo, is a much bigger issue than some people not liking how the role play. i really don't get this, you can just play something else and i'm sure most of this thread wouldn't vibe with stance dancing how it was back in HW, when healers actually had to make hard decisions for -any- content, since, i mean, cleric stance was taken out -due- to player feedback.
    Abyssos was hard on healers not because of healer requirements. It was hard because of MITIGATION CHECKS. The thing that Healers don't control nearly as much of. Healers can partially mit raidwides, but without support from DPS/Tank CDs, it still would hit way too hard and down people.

    And don't even get me started on Johnny WAR over here who just rawdogs the bleed tankbusters with holmgang, dies to dot ticks that equilbrium and bloodwhetting for ONCE cannot save them, and then the healers get blamed for it.

    Why would anyone want to put up with that kind of design? You didn't see people drop out of fights because of J-Waves, or Forsaken or Terminal Relativity, stuff that DID require healing/mitigation combos. They dropped because either you prayed that the tanks would press reprisal more than once a fight, or your entire party explodes and they blame YOU because the Fey Illumination and Succor were somehow going to be enough to keep everyone alive.

    They never should have taken Virus away from SCH.
    (23)

  2. #2
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Abyssos was hard on healers not because of healer requirements. It was hard because of MITIGATION CHECKS. The thing that Healers don't control nearly as much of. Healers can partially mit raidwides, but without support from DPS/Tank CDs, it still would hit way too hard and down people.

    And don't even get me started on Johnny WAR over here who just rawdogs the bleed tankbusters with holmgang, dies to dot ticks that equilbrium and bloodwhetting for ONCE cannot save them, and then the healers get blamed for it.

    Why would anyone want to put up with that kind of design? You didn't see people drop out of fights because of J-Waves, or Forsaken or Terminal Relativity, stuff that DID require healing/mitigation combos. They dropped because either you prayed that the tanks would press reprisal more than once a fight, or your entire party explodes and they blame YOU because the Fey Illumination and Succor were somehow going to be enough to keep everyone alive.

    They never should have taken Virus away from SCH.
    i agree that the overwhelming majority of Abyssos problems were on tanks that did not know their kits, but plenty of bad healers all around too, people that didn't know how to handle tank busters with dots, or the high healing needed in mechs like Dominion where a damage up is applied after each raidwide. it all circles to roles not being properly played by their players, and instead of wanting to learn, it's easier to simply abandon and ask for change.

    also i'm gonna be honest J-Waves and the likes is just changing the glare button for medica. i looove these mechanics but it's not like they're amazing fight design either. they -do- need oGCD planning but so does everything else. like, by experience, anything that is a tumult-like is too much for the usual healer, this happened in p10s too and that one doesn't hit as hard
    (0)

  3. #3
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Spikes of big damage followed by nothing happening for the rest of the fight is just really bad design actually,

    it overprioritizes mitigation and creates this binary where you're never actually balancing between damage and healing but doing a hard switch because the game said it's healer time. Some players that had been in DPS mode for the last 30~ levels or even intentionally became a healer as ez mode will crumble in that situation.
    (8)