I’ll give you the trials, EW’s trials have been very good from a difficulty standpoint but dungeons…….not so much
I can’t think of a single mechanic across any EW dungeon that we haven’t seen 100 times before and only dead ends actually punishes you for messing up a mechanic
Or guess your can argue that objectively aetherfont is more mechanically complex than say keeper of the lake but the game should also expect more as you level up and the speed of the increase of the expectations relative to the level increase has been going backwards since like bardems mettle