Quote Originally Posted by Erzaa View Post
But Shadowbringers and Endwalker do amp up the difficulty? How can you argue otherwise? Alot of the Trials and Raid mechanics, and some dungeons, have obscure mechanics that are blink and you'll miss them, and end up dead on the floor?

In every way the difficulty is amped up for new players seeing them for the first couple of times. The game switches on the fly, between having you look at what the boss is doing for a telegraph, instead of the ground, or will telegraph after the snapshot, so you'll have to learn the name of the mechanic and watch the cast bar, so now you're juggling your own hotbar skills, juggling watching for possible debuffs on you (or others if you're a healer), juggling watching the boss' model, juggling watching the boss' cast bar, and juggling watching the ground effects when they're placed on 90% of the floor, looking for the safe spot.

Not to mention how often a specific mechanic is given a unique name, and they expect players to somehow psychically deign what it's supposed to do.

To argue that the difficulty wasn't amped up is completely disingenuous. The only reason it gets easier is because of repetition, as repeating anything over and over will eventually make it easier.
I’ll give you the trials, EW’s trials have been very good from a difficulty standpoint but dungeons…….not so much

I can’t think of a single mechanic across any EW dungeon that we haven’t seen 100 times before and only dead ends actually punishes you for messing up a mechanic

Or guess your can argue that objectively aetherfont is more mechanically complex than say keeper of the lake but the game should also expect more as you level up and the speed of the increase of the expectations relative to the level increase has been going backwards since like bardems mettle