Quote Originally Posted by Arwing View Post
Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
I don't agree with you on this. I'm by no means an "elite". I'm the most midcore player there is. I've cleared some Extremes and dipped my toes in some Savage (and will be doing so again in DT), but I'm by no means very good at the game. Most of the battle content I do is daily roulettes.

I was burned out on the game for months. Or I thought so. Until I picked up Dancer and came to the epiphany that I wasn't burned out on the game, I was burned out on healers because, unless something goes HORRIBLY wrong, I was stuck spamming Fall Malefic/Gravity III or their equivalents, brain completely turned off. AST at least had the card gimmick, but that's being taken away.

I've mained healers and supports in every single multiplayer game I have played over the years. I love making the green bars go up. But in this game, healing bores me to tears. There's barely anything to heal and DPSing is spamming a single button. Barely any buffs, most debuffs can't be cleansed, either. Higher difficulty fights wipe you the moment one person messes up so the part where you run triage and drag the group kicking and screaming over the finish line is also not there.

If you like super simple healers, that's fine. I'm happy for you. What people here are mostly asking for is keeping the skill floor low (so anyone can do OK), but raising the skill ceiling so that more experienced veterans have something to aim for. We also have 4 healers. They don't need to be carbon copies of each other. DPS jobs aren't like this, why do tanks and healers all have to play basically the same? Besides SGE and WAR being the favourite children, I guess.