I fully support the cause, but I don't think I ever mentioned how I see the solution to the problem. Nothing new, since many here told those things already, but for the sake of adding feedback. In case developers watching. Just the opinion of a player who raided as a Healer in HW, StB, and EW. I place my points in order on how quickly these things can be done, but I expect all of them to be applied in one way or the other.
1. Bring back DPS buttons. For me, the optimal level of buttons would be HW or about the current Tank level. You optimize healing in high-end content with one goal in mind - to have more time DPSing. This is especially true in week-1 clears, where the difference between a clear or not is Healer damage. So, if my ultimate goal is contributing to the damage, I want it to be interactive and not mind-numbing 2-1-1-1-1 spam.
2. Rework WAR. I don't mind much that other jobs contribute to healing and mitigation, this allows some of them to lean into more supportive roles for the group, and that is okay. But current WAR is the worst offender, the way their healing is overtuned. Previously, being able to solo things as WAR was a level of skill expression, nowadays anyone with at least one working brain cell can do that. "Warrior is great at healing" is an oxymoron in itself. If anything, only PLD's job fantasy supports the "healing tank" design. "Too angry to die" can mean anything, it doesn't have to be "I can heal back to full button ready every 30 seconds". Make increased dmg reduction or healing received relative to current health, defensive stacks per each Fell Cleave used, etc. But current WAR healing has to go.
3. Change the approach to encounter design. This is probably the most unlikely thing to happen and doesn't do much on its own, considering the years of content we had prior. Fights need to be less scripted, and more interesting, we need to move from the raidwide-chariot-dynamo-stack-spread-raidwide-body check formula into something else. Back in HW devs tried to experiment with mechanics, creating new unique fights with interesting gimmicks. Hell, you don't even need to change damage profiles, if you can create fun interactive mechanics, that are engaging for every role to interact. Of course, such a level of change would probably require a completely new team of designers with fresh ideas in mind.
Anyways, this is what I have in mind for the Healer role changes. I won't be playing Healers in DT, will level them up last, using Trusts, Tribe quests, books, PvP, etc. Still hope to hear some feedback from developers regarding healers specifically.

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