This is disingenuous. There is significantly more to any Tank or DPS offensive Action set than their primary combo. Even if you gave them Auto-Combo as a consolidation option, they would still have plenty of other sequences and Actions in their total DPS tool-set.
In the current Healer design, if the only change that you made was to give healers a 1-2-3 Auto-Combo, then Healers would be less visually-monotonous, but still have essentially nothing else to do, manage, track, or engage-with systematically when occupying GCD time.
This occurred in ARR, HW, and SB, also.
All you are doing is confirming that dismantling and hyper-simplifying Healers has done nothing to actually "help" the subset of Players that do not comprehend, or perhaps do not care, about how the gameplay system is intended to function.
Therefore, once again, the changes harm more motivated Players while changing essentially nothing about the situation for unmotivated or confused Players.
It seems like the developers should invest more time and energy into encouraging players to learn to play "as intended", rather than trying to figure-out how to delete even more functionality and mechanics from the Jobs and Roles.
The person that you quoted was obviously aggravated about the fact that the presence of a specific Job means that said person's entire Role will be essentially-unnecessary in a piece of content that is designated as requiring a Trinity Party to enter and complete.
It is not unreasonable nor unhealthy to feel "aggravated" if you were looking forward to playing a specific mini-game, promised by the User Interface that you would be playing a specific mini-game, and then randomly find out upon loading into the server that you actually won't be playing that mini-game, but you are still contractually-obligated to spend 20 minutes of your time following someone else around and watching them play it.



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