Quote Originally Posted by OdinelStarrei View Post
This is honestly why something like Barbariccia EX were so well liked, it's probably the most unanimously praised fight in EW, an opinion I share. Rather than relying on debuff overload, or a really precise positioning for every member of the team, Barb was fast, there was always something happening or to plan for, damage was frequent, and one player making a mistake usually did not cascade into an immediate unrecoverable situation. But the underlying mechanics were straightforward to understand, there was no need for a twenty page toolbox or a 15 minute YT video. The fight builds upon itself, and I even think tanks have a solid time in there. There's a lot of good there. I think every role got their time to shine in that fight somehow.
This is such a great take. And while this isn't kind of difficulty healers are asking for in normal mode content, this encounter is a great example of how contributions are equal across the board, and everyone feels rewarded when victory is achieved. However, even the NM version of this fight when it was released was simply chaotic fun and is the last encounter I can recall where players actually stuck around after to talk about it and pass on congratulations to everyone for a job well done. Barbariccia set a golden standard, and I wish we had more fight like her. I also don't recall anyone complaining how difficult she was, and if there were those voices, they were drowned out by how fun the encounter was designed.