Quote Originally Posted by KageTokage View Post
XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.

I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.

This. I don't understand why we as a community have to be allergic to the idea of having at least some level of challenge to overcome. One that comes from the gameplay itself and not a player who didn't bother actually trying. Does nobody want to improve in the thing they're doing on this game? Actually learn and grow?
Where did the mentality of the devs of , we're not nerfing Shinryu so please challenger yourself further to beat the fight go ?

Half the replies on here I've seen from rookie healers who say , no dungeons are still hard actually , are coming in with examples from running with tanks who don't even bother fulfilling that role properly so your artificial difficulty is from an underskilled player that didn't bother - not the content itself. Yet you still get through it regardless because its that trivial. Playing like a monkey and costing your party should be punishable and something to learn from , not a pass.