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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.

    I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
    (18)
    Last edited by KageTokage; 06-16-2024 at 10:31 PM.

  2. #2
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    108
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.

    I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.

    This. I don't understand why we as a community have to be allergic to the idea of having at least some level of challenge to overcome. One that comes from the gameplay itself and not a player who didn't bother actually trying. Does nobody want to improve in the thing they're doing on this game? Actually learn and grow?
    Where did the mentality of the devs of , we're not nerfing Shinryu so please challenger yourself further to beat the fight go ?

    Half the replies on here I've seen from rookie healers who say , no dungeons are still hard actually , are coming in with examples from running with tanks who don't even bother fulfilling that role properly so your artificial difficulty is from an underskilled player that didn't bother - not the content itself. Yet you still get through it regardless because its that trivial. Playing like a monkey and costing your party should be punishable and something to learn from , not a pass.
    (12)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.

    I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
    I'm here to support this comment. Throughout this thread we've seen quite a few comments from certain people that they don't think they should encounter any failure or adversity when grouping with unskilled players, because unskilled players exist. Oddly this argument is cyclical - these players will never improve if they have no reason to, no failures they need to overcome, no one pushing them to improve their skills.

    An MMO should slowly increase in difficulty as the levels increase, with the theory that people should be developing a skill set as they advance in the game. It's so strange that a good number of XIV players want no difficulty outside of the top 5% of endgame content.

    The other day I had an alliance raid complain how "rough" the run was because there were about 5 1st timers undergeared. There were no wipes. Those players died regularly but it didn't cause any more issues than the inconvenience of slower dps and some additional rezzes. But I guess in XIV, succeeding the very first try with unskilled players is nearly an unacceptable challenge. Note if a group actually wipes it's not uncommon to see several people just leave the raid/dungeon, so unused they are to any difficulty.

    Maybe there are a large number of players who just love to sleepwalk through content, I guess.
    (27)
    Last edited by ZephyrMenodora; 06-17-2024 at 12:57 AM. Reason: Typo

  4. #4
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I'm here to support this comment. Throughout this thread we've seen quite a few comments from certain people that they don't think they should encounter any failure or adversity when grouping with unskilled players, because unskilled players exist. Oddly this argument is cyclical - these players will never improve if they have no reason to, no failures they need to overcome, no one pushing them to improve their skills.
    I actually get a bit sad at this idea that the average XIV player is in a perpetual state of incompetence and cannot handle more than 2 button presses every 30s.
    I think we, collectively, should show some faith to the average player. Most people can and will improve, given time and the chance.
    While things get a bit more heated/negative in the forums at times, the playerbase is still overall quite welcoming. We were all new and inexperienced once and we slowly learned how to improve at the game.
    I'm not saying everyone is gonna be clearing TOP on patch, but I don't buy the doomsaying that if the game had a slight jump in depth and difficulty in the more casual content, people would quite in droves over it.
    There might be some initial hesitancy/dissatisfaction from some people, but they'd adjust and we'd all be better for it in the long run.
    Most people are better than what's given credit, they just need an environment where that growth can happen (which defo isn't our current casual content).

    (So yea, I think some content design and healer changes towards that direction might cause some hiccups for a month or two, but the playerbase would adapt and probably come out better for it, especially the casual side)
    (7)