I assume you're on about the debuffs that are, like, 'you explode and deal X damage to raid when this debuff is removed or expires', like Patch from TOP it would require the players to stagger out when the 'debuff cleanse' occurs, else the damage will come in too fast to handle. It's a good idea and I'm not sure why the devs haven't done a version that is based on the Healer choosing when to have the damage come out (instead of the positioning-based variants we have currently)Something WoW has rather often are debuffs that will trigger mechanics either when they time out or immediately when they're dispelled, and I'd like to see stuff like that in XIV as well.
It adds an extra layer of complexity to dispelling because you need to time it so it doesn't end up killing people or using it to resolve a different mechanic instead of just being something you want gone ASAP.
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