And where exactly do you have the data that the people who want change is very small and an equal amount of people would be upset at the changes?Alright friend, I don't know what I did to deserve this level of condescension, but your argument only strengthens my point. The vast majority of people don't care- as such, why should SE invest resources into reworking these jobs when it will only satisfy a relatively small number of players and will probably upset an equal amount of others? (Again, law of large numbers, some number of people will always be upset by any given change.) Game development on a schedule as regimented as FFXIV's is zero-sum. In order to redesign every healer job, they will have to make room in the development schedule to do so, and that comes at a cost of other content. If most people don't care whether healers change or not, what justifies cutting or delaying that other content?
Your argument hinges entirely on data that you do not have.
It doesn't- I was clear up front that there is no way of knowing the ratio of people who would like a rework versus people who would be upset by it. My point is, SE doesn't have that data either- they can try to collect it, but it's going to be unreliable, because people who are currently content but would be upset by a rework are going to be less likely to give feedback than people who are currently upset and would like a rework. Given they cannot truly know if reworking healers would excite more people than it would upset, and the fact that such a rework would eat up a lot of development resources and cause other content to fall by the wayside, why should they do it?
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