Results 1 to 10 of 11398

Hybrid View

  1. #1
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    83
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100

    My True 2 Cents (PT. 2)

    b.)--> toning down other roles self sustain slightly, so that they are more reliant on healers actually doing their job. I am no stupid enough to ask for their self sustain to be removed entirely. this is pointless, stupid and forces players to play in specific manners which the devs DO NOT WANT to do. What it COULD do, is lower the potency of these self sustains, to the point that, in parties, it creates more reliability on healers to do their job rather than restore half to the entirety of their health bars and leaving the healer effectively cucked.
    c.)--> **Most Important** establishing a far more indepth form of tutorial or Hall of the Novice; while also bringing it to the forefront of the game when a player first starts, so that they are effectively teaching newer generations of healers what they are actually supposed to be doing when they are in DF or random groups (basically anywhere outside of friend group). (Seperate note -> The Hall of Novice needs a revamp anyway, this is a good excuse for devs to do so)
    d.)--> Taking a more indepth stance with the healer jobs, they COULD infact, revert to the old healer class actions & abilities. Bringing back cleric stance & giving Astro their original cards back would be a damn good start. Neither of these would interfere with current specs nor would it become intrusive to other party mechanics. It would actually distinguish again, who is doing their intended job and who isn't. Which is what should be the case to begin with.

    ---

    There is obviously still the issue of those already in the healer ranks who still don't know their job (or refuse to applicably be a real healer), and to them i would have to honestly say, relearn the role. Go through healer again with the changes we are arguing for and actually spend the time healing instead of prioritizing damage. *(this is a copium request but still one that needs to be said)*
    (0)

  2. #2
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    83
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100

    My True 2 Cents (PT. 3)

    3.) i honestly don't really consider the glamour portion ( argument #9 in this post https://forum.square-enix.com/ffxiv/...-healer-issues a true part of the argument considering one can simply change the appear of gear off of the base game items to another base game item that looks 9 times out of 10 better than the original item. So, yea, while i agree. #Nomorebuttfeathers.
    i don't find this point of theirs to really be a true complaint connected with the topic material.

    4.) I personally don't agree with you (core healer player base) on this argument of shields. (Please note, i haven't seen many arguing this, but i have seen a few) i don't beileve that shields should be stacking to the point of multiple HP bars worth of them are present. -insert mental image of a crit SGE shield or crit SCH shield that leaves 3 markers next to an HP bar-

    I don't see a point for shields to be part of the the argument because while shielding is infact an integral part of healing. you're not providing substance, you're providing cover. So no, i don't agree with their points on this article of our argument due to the fact that what is being brought up, isn't a complaint about shields being stacked, but the overall function of a healer role in a party setting. So again, no i don't think this should be part of our argument.

    What i DO think should be part of the argument in it's place, is the lack of need for casted heals to be sent out. When is the last time (FROM THE CASUAL PLAYERS,....thank you very much) you've run a dungeon or a raid, and seen healers casting cure, cure 2, cure 3/ Benefic, Benefic 2/ Diagnosis, Prognosis/ Physick, Adloquium, succor.

    INSTEAD OF medica 2 or using their lily, Benediction, Tetramagration, Essential dignity, Celestial Opposition, Taurochole, Druochole, Ixochole..etc All of these filler insta cast heals that have less potency and are bandaid fixes in and of themselves rather than the players being placed in positions where sitting there and casting heals should be their priority. They are spending their time (geared through S.E.'s & Yoshi P.'s own rhetoric --> Cut to clip of Yoshi P telling his player base to go play ultimate instead of give him helpful feedback for 6+ years and running to make the game more fulfilling to everyone not just people who run savage & ultimate) to dps prior to healing.

    This is where i believe the stance of the argument SHOULD be. I agree with the strike BECAUSE of these reasons. and there are many inside of the strikes' pages (multiple threads at this point) that also have this view (or a variation of it).
    (0)