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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    675
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    I like when people quote random damage numbers without solid proof of said numbers
    I mean, you said that healer damage is "not significant enough" without solid proof. What makes your statement better?

    The funny number site is there for people to see if they want, healer damage isn't insignificant and is required to meet enrage in savage, especially in the early weeks.
    (16)

  2. #2
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    (3)
    Last edited by OogaShaka; 06-15-2024 at 06:40 AM.

  3. #3
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    Now here is something I can agree would be a really fun system - we are going to the home of Blu after all! But sadly not to be
    (4)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  4. #4
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    675
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OogaShaka View Post
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    In spirit I can agree with this; people who don't want to DPS as healer can slot in the extra healing spells and only bother with the basic nukes, and people who want to get the most out of the job will put in as many DPS skills as fights will allow.

    In practice, it'll lead to googling "WHM best spec" and give us the cookie-cutter setup that has all the healing you need and the rest is DPS. At best you'll get a handful of alternatives in how that damage is delivered.

    I'd still enjoy it honestly, despite the amount of meta-gaming people would do with it, but it does have some issues and would be a nightmare to balance.
    (1)

  5. #5
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OogaShaka View Post
    If it was up to me i would set every classes spells up like blue mage is ,for healer you would then pick your heal,dps,and buffs that you would have 2 bars to fill, that way we can both be happy as you can have your extra dps spells for the savages and ultimates and i can plug along in my normals with my heal setup.This would also work good for tanks that want more damage methinks.
    The issue is that a lot of Healers just want more interesting things to do in their gameplay.

    It's "sort of" a solution to give Healers a more interesting DPS rotation, that is at least "less boring". But, that also still doesn't address the fundamental issue that Healing itself, as a role, just isn't very interesting for even mildly-experienced players, at this point.

    But if the solution to making Healers less boring to play is solely, "Give Healers a more interesting DPS rotation", then it suggests that there's a certain grain of accuracy to the reported JP attitude of, "If you want to DPS, just play a DPS".

    ie, If the only way that Healers are allowed to be "more interesting" is by "acting more like a DPS", then it again calls into question why the Healer Role even exists at all. The lines between "Support DPS" like Red Mage, and "Healing Tank" like Paladin, and "DPS Healer", would just get even blurrier.

    I think that the way that people feel about that-sort of solution depends on each person's personal biases.

    Players who feel strongly about the traditional MMO "Party Role" / "Trinity" design (setting-aside that the "Trinity" concept is, itself, a simplification of past designs), will tend to object to the "Everyone's a DPS" solution, and prefer to make Tank and Healer Roles more challenging, more distinct, and more specifically-needed.

    Players who enjoy more flexible "modern" designs, or the 6.10 PvP formula, that just makes everyone a "different flavour of the same basic model", without explicit Roles or Role requirements, will tend to see "blurring the lines" between Healers and DPS as an acceptable solution to "keep things interesting", even if actual Healing requirements remain suppressed, lethargic, overly-predictable, or easily-mitigated by other (ostensible) Roles.

    So, I think it's partially whether a given player's most specific concern is more about, "The Role System for categorising Job responsibilities needs to remain important, and feel relevant", or instead, more about "My personal gameplay needs to be interesting and not boring, no matter how that is achieved".
    (9)