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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Hey, I never said I wasn't in favor of that. I'm all in favor of making healer more interesting. I'm not in favor of this mentality coming up that tanks are evil and need to be gutted. I'm more than happy to support healers being made more interesting without having to gut anybody else.
    How do you make a role interesting when their role in the party is already being covered by a completely different role?

    Drastically overhaul the way battles are designed to introduce more frequent healing or tone down tank sustain, I'd be happy with either personally but one sounds much more realistic. I'm saying this as both a healer and a former tank main, tank sustain is wildly inconsistent with the pace of damage and one must give.
    (19)

  2. #2
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    How do you make a role interesting when their role in the party is already being covered by a completely different role?

    Drastically overhaul the way battles are designed to introduce more frequent healing or tone down tank sustain, I'd be happy with either personally but one sounds much more realistic. I'm saying this as both a healer and a former tank main, tank sustain is wildly inconsistent with the pace of damage and one must give.
    I dunno, that's not on me to figure out. I don't have a problem with the current state of things.
    (1)