Quote Originally Posted by Kazmarek View Post
So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing.
What does a warriror have to be "angry" about? Negligible autoattacks? Never dipping below half health if they simply do their rotation?