



I liked this video too, and like her I support a lot of the messaging here but also am not personally striking. Like her, I have a very short-lived attention span for DPS and don't really enjoy tanking at all outside casual alliance raids where outside of falling off a platform you literally cannot die. So her thoughts on not ruining her Dawntrail experience by not playing the jobs she like is what resonated with me.
I do also like that she brought up the point that the Healer main community is not in alignment about what they want as changes. I'm with Aitherea, in that I choose to play Healers because I enjoy healing, support, and defensive gameplay. But some number of healers jumped on the job as "DPS Lite" and do not want any increase in healing challenge, but instead a complex DPS rotation.
I personally am still on the camp where I should be spending my time healing/buffing/debuffing with DPS as an afterthought/filler. Filler that should not go above 20% of my time. Like her, I have no real interest in a complex DPS rotation for a healer. I have all the DPS jobs for that (which even with their rotations I quickly find boring, for me, personally).
I've been a healer main since EQ1, which is 25 years (geez...) of healing. The challenge for me was managing keeping the party alive, cleansing/removing conditions, buffing allies, debuffing/stunning creatures, trying to avoid aggro from overhealing (now a non-issue in XIV), and other options healers had that we don't have here. If FFXIV had a bit more of this, they pretty much moved towards removing all challenge for healing purists to create more and more time for DPS.
Last edited by ZephyrMenodora; 06-15-2024 at 03:34 AM.
I remember playing Stormblood. Running a dungeon as a Scholar, the one with the trenches and the twin garlean gals at the en boss. I remember thinking, whoa, I'm barely even healing now. Just Miasma II, Bio, Bane...Excog is up, I hope it detonates this time. This Paladin keeps using Clemency on themselves everytime they drop down 80%. Well- I feel a bit insulted. They were never in danger.
"I barely have anything to heal here" - I thought. "I'm going to try and get a static next expansion. I really want to go back to raiding in this game."
Flashforward to ShB announcements.
"Hey, my dps skills are gone! I really hate it. I really hope this means now we'll get our hands full with focused healing. Or else healing will be really really boring."
I got a static for ShB and we cleared most tiers of Eden. (I missed completing p12 we did beat first phase, we kinda got sidetracked with other stuff.) I remember already being fed up with healing.
EW came and I was hoping to see changes to the damage kit for healers. None came.
"Hey if you want to dps play SGE, they've made it for you." Maybe I'll give it a chance. Even though we already knew SGE was barely any different I tried it. "Maybe THIS time we'll have to heal more?"
P7s with my static. That was my tipping point. We cleared it the first time, I played SGE.
I had 170+ casts of Dosis. Unoptimized. With mistakes. Deaths. My partner , a WHM, had 160 casts of Glare.
7 out of 11 minutes pressing the same button.
We never got to P8s. Something else happened and we didn't finish the tier. I was honestly pretty bored at that point.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I’ll sign the pledge.
Media tour interviews/PR statements have been so disappointing and such a lame series of excuses that making significant changes will “create chaos”.
Add in some personal disappointments in today’s PLL, and it’s time to make some kind of stand.
So many low effort changes. So much fluff with lack of substance.
How about adding some tasks to each heal class within the heal instance ? Like, at certain points they start dancing, they run through a certain segment of the instance... kind of like a puzzle. It would cancel some spells and healing would be more of a game mechanic,mini game. The suggestions in this comment are just things that just occurred to me. You can imagine anything. Not only would it be fun, but if it's really a situation where the party needs a heal it would be more rewarding for whoever is playing the healer.
I don't think the problem is that every job is capable of some self healing, but the problem is that the cast - wait - push button again mechanic is unattractive and boring for healers

Made a forum account just to sign my name.
Been playing since 2017ish
Thank you for doing this.
Aren't hearlers always have GCD healing to fall back to whenever this happens?
First, GCD healing spells are very powerful
GCD healing can easily heal non-tanks back to full health rather easily and quickly. (Healers already have passives that increase healing output as they level. )
Second, mechanics in normal contents aren't frequent enough
In normal content, mechanics only happens so fast. We have ample time to recover from mistakes between each mechanics. No matter how clumsy you are, you just can't possibly die when there's nothing happening. By the time next mechanics happens, most oGCD healing abilities are already back online.
(Assuming you weren't talking about ex-trials, which aren't supposed to be cleared by people who don't bother to learn the fight to begin with)
Third, you don't have to be full HP at all times.
Incoming damage in normal content so low that you don't have to heal everyone to full in preparation for the next mechanic.
Boss enters cutscene. Boss does cool animition with murderous dialogue. AOE comes out. You lose 20% of your total HP and that's it.
Third, sprout healers tend to spam Succor and Medica
From my biased experience and observation, sprout healers tend of rely heavily on GCD healing in any given situations.
GCD healing serve as both their panic button and go-to button. How does adding new healing abilities on already bloated healing kits expansion over expansion really help sprout healers? They still cast Succor/Medica most of the time. Perhaps teaching them how to heal by adding some level of introdution and tutorial duties would be better? Then we can finally make healers engaging to play, which also benefits both casual and elite healers, no?
Fourth, How much longer are we going to use players that fail every possible mechanic as an excuse to simplify healers any further?
We're almost at 7.0 now. This thread is about 90+ contents and job kits. Shouldn't you expect players to have basic understanding of common mechanics when they're doing level 91 contents? Even if players happen to fail, just retry and do it again. Not everything should be done in first try.
Fifth, how much deeper should this rabbit hole go concerning Accessibility?
Wouldn't giving invulnerability actions to every job in every role helps casual players tremendously? Why stop at healing abilties when you can do better than that? How about giving every job the ability to raise teammate? Surely that can reduce healer anxiety by a mile. There, I did what Yoshi-p has always wanted to achieve.

Just adding my 2 gil to help strengthen your arguments, assuming it does reach the devs.
While the DPS rotation being boring is a valid critique, I highly recommend you instead emphasize and make the foundation of your argument around how it is physically damaging instead. The repetition of pressing a single button/key so much has forced multiple high level raiders to retire the role due to getting carpal tunnel / tendonitis this expansion. This gives you a much stronger argument based on a legitimate health risk rather than a subjective opinion that can't easily be countered with other subjective opinions from other player groups (not that they won't still try). The correlation between pressing a single button and contracting tendonitis / carpal tunnel is also not difficult to get valid supporting evidence from it being a documented occurrence within office jobs (it's anecdotal but I have to use an ergonomic mouse to avoid getting tendonitis for my job).
Points with only 2 sentences like this should be modestly expanded to give clarity to the uninformed who may stumble upon this thread. As they are right now, they're too vague and easy to misunderstand for those with zero context on the problem. My recommendation is to treat this like explaining symptoms of a condition to a doctor, as that will more clearly communicate to the devs (who you ideally want to see this) what the problems are as a player. For example:
"Playing the healer role feels unsatisfying with no impact as an overall experience. Having so many healing tools doesn't feel useful or necessary when most content doesn't need you to use them. This leaves my only methods of contribution to be resolving mechanics and pressing a single button on repeat, which is starting to give finger pain to some. It's either worsen this pain or just stand there and appear to others like you're not contributing, which puts the role in a lose/lose situation. Instead of feeling like a savior or preserver of life, improving your skill as a healer only serves to punish the player with monotony and physical pain from repetitive action."
Not perfect, but it at least tries to communicate the player experience and current problems. Hopefully all of this came off as constructive, because I'm genuinely not trying to tear down what you're doing.
Last edited by Sarixis; 06-15-2024 at 02:18 AM.
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