I dunno how I feel about this as a healer main since late SB. I mean, most of these issues apply to casual content, Extreme and upwards is nowhere near like this. Most people I see in this discussion don't seem to care much about the runs where the healer has no clue what they're doing. I know when I'm playing dps/tank I'm grateful that I can keep going with the dungeon even if the healer is new, it's less pressure on them to optimize and it means if they can't heal a boss we don't all have to vote kick them and they have a chance to learn or at worst we can get it over with instead of queueing up again. As a healer it's also nice to know I don't have to focus in all the time and won't get all the shit if people die. I don't know if I'd do group content that would eventually evolve into something like WoW was where you're either perfect or you're useless, because the game is so demanding even in casual content. When I have a bad day I don't want to log in and be told I'm wasting everyone's time because I don't feel like putting in 100%. I think healers are the way they are so they stay accessible to new players. Healing is overwhelming in the beginning, I know from experience, it's nice to have minimal things to think about in a rotation so I can focus more on resource management and decision making. I do wish AST, for instance, had gotten more extensive changes, but I wouldn't say I'm going to quit healing until that changes. This team operates on a strict schedule, with huge demands to maintain quality, functionality, and substance in ALL new content, a fact many people seem happy to overlook. They can't change much until 8.0, which Yoshida has already promised will see a greater emphasis on individuality. I'm sure they hear the feedback, but it will probably take some time to implement as they aren't at liberty to make huge changes on a whim. But if we disrupt queues and force them to make a change early, that will most likely disrupt their work cycle and everyone else who isn't a healer main will suffer for it. So I won't be participating in the healer strike, because I think it's the wrong solution to the problem. It would be different if we were at 8.0 and we still hadn't seen any serious changes, but they've promised us changes down the line and made it clear Dawntrail is group content focused, and that 8.0 will deliver more class flavor. They're receiving more feedback than just on healer design and they have to keep up with all of it at once. We can't expect them to just drop everything and tend to our problems specifically because we're upset now, even if they have plans to address it later.

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