Quote Originally Posted by BattleBunnyQuinn View Post
Do harder content.
I have seen healers saying that harder content doesn't involve the healer much either though. I don't know, since I'm not a healer, but they complain about it being "do mechanic, or automatic death" rather than it being something healable like a vuln stack or progressively more mit needed depending on the amount of failed mechanics (such as the exploding Lively Bait in P5S). I also know as a Warrior that I can mostly just heal myself in savage, if not entirely in most cases.
The basic personal healing abilities are necessary to make DPS and tank roles function at all in solo content
Nonsense. Tanks did not have these abilities earlier in the game. WAR at best had Thrill (180s), Bloodbath (90s) and Storm's Path in ARR, which wasn't going to go that far. They solved this simply by having an NPC heal you.

These things are nothing compared to Bloodwhetting's shield/multiple big heals/heavy mit (25s), Thrill+Equilibrium+regen trait (60s), Shake It Off's shield+regen, and Vengeance's new heal.
It's designed to be casual content
It's extremely popular casual content though, with a queue for roulettes being the most accessible and common thing in the game. So preventing it from putting people to sleep, such as minimum ilvl sync, would help make it the content people want it to be.
try getting three friends who want to DPS and being the healer for them
Getting friends together is tedious. That is why the auto matching system exists. Back in the old MMO days, you had to run around shouting to get a group together. Sometimes this would take hours when the region was sleeping. Duty Finder is game-changing for that.