Quote Originally Posted by KageTokage View Post
I think more then anything I just want healing to be less of a flowchart with more randomly distributed damage/dispellable debuffs you have to actually react to instead of just seeing the mechanic/cast bar, popping your cooldowns, then calling it a day.

Making boss auto-attacks non-trivial and consistently active during mechanics would also further put stress on both the healer and tank alike. There's just way too many breaks where you're at the leisure to top everyone off and/or pre-shield before the next instance of damage occurs.

I would say more dispellable debuffs would be nice, especially stuff like Pallas Athena and T.G. Cid's Crush helm, where you have to time the dispel for maximum effect. The increased use of bleeds and poisons making basic regen more useful was also pretty nice in the 2nd raid tier this expac.

As for randomly distributed damage, as long as it didn't feel like arbitrary damage for the sake of busy work, I guess it would work.